Action Puzzler Prototype
by Richard Foge · 05/31/2006 (6:59 am) · 5 comments
During my non-drinking and BBQ-ing time this weekend I managed to put together the beginnings of an idea that I had while I was down at E3 for a multiplayer, competitive action puzzler.
Nothing horribly awesome, but it's going the way I want. Currently you just get 3 adjacent pieces to match color to get them to dissolve. Mixed in some ideas from the awesome Devil Dice, (which I played the hell out of back in the day), where the pieces don't fade instantly, but stick around for a few seconds so that you can add additional pieces to them.
Using bits and pieces of script from everywhere, lots from the RTS Tuturial. Special thanks to the originators and maintainers of that tutorial, it's the BEST.
Also using Nauris Krauze's Puzzle Art Set, which looks great like all his stuff does.
Before I get into the other mechanics I'm going to spend some time punching it up, get some sweet particles going, some sounds, etc. Basically do the "make the gun feel awesome in an empty room' step. I'm really thrilled with how easy this was to put together, all done in Torque script and the base TGB engine, I can't wait to see the locked down version coming up!

p.s. If you're new to TGB you should really, (really!), check out the RTS Tutorial on TDN. You'll be using pieces of that for all kinds of cool stuff.
p.p.s I haven't forgotten you, my beloved card game. I'm just... I need some space, alright?!? And the puzzler doesn't nag me all the time!
Nothing horribly awesome, but it's going the way I want. Currently you just get 3 adjacent pieces to match color to get them to dissolve. Mixed in some ideas from the awesome Devil Dice, (which I played the hell out of back in the day), where the pieces don't fade instantly, but stick around for a few seconds so that you can add additional pieces to them.
Using bits and pieces of script from everywhere, lots from the RTS Tuturial. Special thanks to the originators and maintainers of that tutorial, it's the BEST.
Also using Nauris Krauze's Puzzle Art Set, which looks great like all his stuff does.
Before I get into the other mechanics I'm going to spend some time punching it up, get some sweet particles going, some sounds, etc. Basically do the "make the gun feel awesome in an empty room' step. I'm really thrilled with how easy this was to put together, all done in Torque script and the base TGB engine, I can't wait to see the locked down version coming up!

p.s. If you're new to TGB you should really, (really!), check out the RTS Tutorial on TDN. You'll be using pieces of that for all kinds of cool stuff.
p.p.s I haven't forgotten you, my beloved card game. I'm just... I need some space, alright?!? And the puzzler doesn't nag me all the time!
About the author
#2
(glad you're also getting use out of the RTS tutorial, it's a beast and think it scares off a lot of TGB users lol... btw big thanks to Ricky who has updated it to work with the latest versions since I created it a while back)
05/31/2006 (3:06 pm)
Looking awesome, look forward to future progress (and hopefully a demo eventually :)...(glad you're also getting use out of the RTS tutorial, it's a beast and think it scares off a lot of TGB users lol... btw big thanks to Ricky who has updated it to work with the latest versions since I created it a while back)
#3
@Matthew - The RTS tutorial definitely required all of my attention, but I don't think I would have gotten my head around some of the key concepts of Torquescript's inheritence, namespaces, and class without it! (Not that I have any of that completely down, but I understand it a whole lot better than I used to:) )
Also the selection framing is such a ubiquitous need in any game. The first thing I grab whenever I start up a new prototype are the RTS mouse selection scripts. Mounting dynamic guis, the healthbars, etc. Definitely the tutorial that I've used the most. The latest update threw some things out of wack, but the scripts all still work. Though it took me a while to figure out why my scriptObject inheritence wasn't working :)
Ooh, and piecing together eval strings, I use that ALL the time. So handy.
Definitely want to hook a demo up of this at some point. I'm also debating making it a tutorial if it doesn't end up evolving into a full-fledged game.
Thanks for the feedback!
05/31/2006 (8:43 pm)
@Nauris - The pieces really do look great scaled down, thanks again!@Matthew - The RTS tutorial definitely required all of my attention, but I don't think I would have gotten my head around some of the key concepts of Torquescript's inheritence, namespaces, and class without it! (Not that I have any of that completely down, but I understand it a whole lot better than I used to:) )
Also the selection framing is such a ubiquitous need in any game. The first thing I grab whenever I start up a new prototype are the RTS mouse selection scripts. Mounting dynamic guis, the healthbars, etc. Definitely the tutorial that I've used the most. The latest update threw some things out of wack, but the scripts all still work. Though it took me a while to figure out why my scriptObject inheritence wasn't working :)
Ooh, and piecing together eval strings, I use that ALL the time. So handy.
Definitely want to hook a demo up of this at some point. I'm also debating making it a tutorial if it doesn't end up evolving into a full-fledged game.
Thanks for the feedback!
#4
I can't find a copy of the Nauris Krauze's Puzzle Art Set anywhere.
Does someone have a working link to download it from?
Thanks,
Phil
11/24/2006 (4:48 pm)
Hey guys,I can't find a copy of the Nauris Krauze's Puzzle Art Set anywhere.
Does someone have a working link to download it from?
Thanks,
Phil
#5
You may have to set up a login to get to it, but you have to have access to TDN in order to be able to, I thin k.
11/24/2006 (9:10 pm)
I originally snagged the puzzle set from the TDN bug tracker: http://tdn.garagegames.com/mantis/view.php?id=1471You may have to set up a login to get to it, but you have to have access to TDN in order to be able to, I thin k.
Torque Owner Nauris Krauze
Good luck with your game :)