Pimpage
by Phil Carlisle · 05/23/2006 (1:46 pm) · 14 comments
A Bit of self pimpage going on, put our first article up on SimHQ, you can read it Here
This is the first in a little mini series about the ongoing project that is Air Ace.
I was going to take some new shots for this post, but had some technical issues (alpha sorting is still borked) so I will wait until we solve some more of these issues.
The game is moving along well though. Thomas has been hard at work with the game types and I've been working on the AI and planes.
This is the first in a little mini series about the ongoing project that is Air Ace.
I was going to take some new shots for this post, but had some technical issues (alpha sorting is still borked) so I will wait until we solve some more of these issues.
The game is moving along well though. Thomas has been hard at work with the game types and I've been working on the AI and planes.
About the author
#2
(had to throw that in here)
2. All your lens flare in TSE are belong to us. Dude. I want that lens flare code. :P
Great work :)
05/23/2006 (2:06 pm)
1. I hate alpha sorting bugs. (had to throw that in here)
2. All your lens flare in TSE are belong to us. Dude. I want that lens flare code. :P
Great work :)
#3
05/23/2006 (4:13 pm)
looks similar to the lens flare in Kuiper... or in any other game with Lens Flare :)
#4
05/23/2006 (4:14 pm)
You need to send me yours too still. :P In which case I won't bother Phil.
#5
05/23/2006 (4:44 pm)
I'm with C2, if you post the lens flare up as a TSE resource, we won't have to keep bugging you all about it ;)
#6
That shot is from the TGE version before we switched to TSE. In the TSE build we are going to have a more refined tone mapping glare system (as opposed to the pretty nuts bloom/sepia stuff we have now).
I dont mind digging up the TGE code for you guys if that will help.
Phil.
05/23/2006 (4:51 pm)
The lens flare code is TGE based... That shot is from the TGE version before we switched to TSE. In the TSE build we are going to have a more refined tone mapping glare system (as opposed to the pretty nuts bloom/sepia stuff we have now).
I dont mind digging up the TGE code for you guys if that will help.
Phil.
#7
05/23/2006 (5:36 pm)
I know of the sun flare resource for TGE, however it has its flaws, like not showing up over the network. I haven't been able to convert it to TSE yet, though. It also doesn't fade depending on how centered it is on the screen, or goes overbright when you look directly at the sun. Nabbing the code would be wonderful, Phil. :)
#8
05/24/2006 (2:15 am)
hurry up phil - i want to see a demo. :]
#9
I love online dogfighting!
Don't feel bad about pimping yourself - everyone has to do it from time to time. Pimping makes the world go round.
05/24/2006 (5:05 am)
I so want to play this game!I love online dogfighting!
Don't feel bad about pimping yourself - everyone has to do it from time to time. Pimping makes the world go round.
#10
05/24/2006 (7:59 am)
Looking good. When is it gonna be finished...damn dude. And Phil, what the hell does your tea sippin ass know about pimpin? :p
#11
05/24/2006 (9:46 am)
Pimpin' aint ez. Grats on progress.
#12
Hall Of Worlds - For Gamers
EdM|GPGT
05/24/2006 (11:40 pm)
No surprise. That was a good read. I'm looking foward to the next installment. I'm also looking forward to your game.EdM|GPGT
#13
05/25/2006 (2:56 am)
Great read phil.
#14
06/02/2006 (11:55 am)
Enjoyed the article. Allways nice to be able to see AND read how a project come to life. 
Associate Logan Foster
perPixel Studios