Game Development Community

First-Person Adventure Ahoy!

by Mincetro · 05/20/2006 (11:07 pm) · 8 comments

Okay, I know I've said I was going to make a RPG, but I said "f*ck it" thats what everyone else is doing. So I'm going to start working on the game I've been planning since I was a kid - A Myst-style First-person puzzle/adventure game.

I'm starting with the TLK 1.4 base, I've added a modified version of the Cubix guy as the player model, and I've added the water shaders.
I'm not using TSE, as I don't want to overdo myself at this time. I've started writing a custom Shapebase class thing that I call the 'Puzzlepiece' system.
I want to make it very basic, the PuzzlePieces have a few parameters: Script, Value, Value 2 and Goal.
Script defines the script that connects it to other puzzle pieces, Value and Value 2 contain Integer numbers that need to be matched in the script for the Puzzle to qualify as Finished, and Goal points to the object that is altered by the puzzle.

I'm also adding a Dynamite system, Dynamite will be earnt throughout the game in side-puzzles, usually in clusters of three, and can be used to "Solve" difficult puzzles. The Dynamite does, however, Cause the player to lose health if they can't run fast enough.

I've added the 'Realistic' movement resource and It's working pretty well so far, for jumping gaps in bridges or just for immersion.

I'll add screenshots when I get to that stage.

Mince.

#1
05/21/2006 (12:47 am)
A first person puzzle? Intresting. It sounds pretty fun, I await screenshots.
#2
05/21/2006 (4:17 am)
I wish everyone was working on an RPG. There'd be so many resources if that was the case :)
I gotta code nearly everything from the ground up on mine.
#3
05/21/2006 (3:19 pm)
Sounds interesting. I'm glad someone is working on a Myst style game.
#4
05/21/2006 (6:17 pm)
That is cool :) I was doing this type of thing during high school with the Genesis3D engine. Never saw the light of day though :/ I never knew enough about programming to make it happen. I still have the levels lying around on a CD somewhere.
#5
05/21/2006 (10:40 pm)
Thanks for the support :)
#6
05/22/2006 (3:28 pm)
We've been working on something similar to a Myst-style FPS adventure game, although one that is more text-command-based. My latest .plan is here if you want to check it out. More people should be doing this!

By the way...what's the 'realistic' movement resource?
#7
05/22/2006 (9:38 pm)
The Realistic-First-Person resource makes the camera node controlled by the head of the player, rather than being sepaerate, and animates the player completely in first-person when the player model is shown.

I just checked out your plan, It look awesome! I never considered anything text-based before... Reminds me of Zork Zero except 3D.
#8
05/22/2006 (9:47 pm)
Hey thanks. I don't know how I missed that resource. Sounds interesting.

And thanks for the compliment. I have no idea how people will receive text-based input in a 3D game, but it should be interesting. I'll just be glad when the text parser is finished!