{Game++} A success! 150ppl+!
05/19/2006 (5:11 pm) by Toby W. Allen
{Game++}
This year's Game++ Event we put on in the Union conference room was a big success! We had over 150+ students, lecturers, game developers come to listen to Rare and CreativeNorth speak throughout the day. With 45 pizzas from Dominoes, 200+ cans of drink and 12 Xbox 360 pods, everything enjoyed the event.
Nick Burton from Rare talked about their experiences as games developers and gave insight into how to get into the games industry. Phil Mundy of Creative North spoke about mobile games development and how he started his games company.

We also had a raffle for the Xbox 360 console, with loads of games and goodies from Rare! We would like to thank everyone for coming!
Torque
We also showed off the Torque Programming guide to students, industry and academia. I also spoke about Torque quite a bit, as I told the students that mostly if they want to make it into the industry and actually get something done, forget the nice graphics engines, use something that will give you a good production pipeline and get a game going. I must say I got swamped as soon as I mentioned Torque. About six people came up to me to ask questions and all.

This year's Game++ Event we put on in the Union conference room was a big success! We had over 150+ students, lecturers, game developers come to listen to Rare and CreativeNorth speak throughout the day. With 45 pizzas from Dominoes, 200+ cans of drink and 12 Xbox 360 pods, everything enjoyed the event.Nick Burton from Rare talked about their experiences as games developers and gave insight into how to get into the games industry. Phil Mundy of Creative North spoke about mobile games development and how he started his games company.

We also had a raffle for the Xbox 360 console, with loads of games and goodies from Rare! We would like to thank everyone for coming!
Torque
We also showed off the Torque Programming guide to students, industry and academia. I also spoke about Torque quite a bit, as I told the students that mostly if they want to make it into the industry and actually get something done, forget the nice graphics engines, use something that will give you a good production pipeline and get a game going. I must say I got swamped as soon as I mentioned Torque. About six people came up to me to ask questions and all.

About the author
Sumo Digital July. 2006 - Ongoing Producer view profile »
#2
05/19/2006 (6:13 pm)
Very cool! glad to hear it went well
#3
05/19/2006 (7:59 pm)
man you guys had pizza... dang I never get to go the good events..
#4
05/19/2006 (8:34 pm)
Cool thing that event!
#5
05/19/2006 (9:26 pm)
Good to see it was success. Good luck in future success. Outstanding Job!!!!!
#6
I'm glad to hear that the conference went well. Congrats.
Hall Of Worlds - For Gamers
EdM|GPGT
PS - Also, these same members are often associated with other groups which helps tie the larger game dev community closer together.
05/20/2006 (6:01 pm)
This is why I say the GarageGames community is awesome. It is composed of individuals who lead the way, spreading the word about Indie devolpment, Torque, and Game Development in general.I'm glad to hear that the conference went well. Congrats.
Hall Of Worlds - For GamersEdM|GPGT
PS - Also, these same members are often associated with other groups which helps tie the larger game dev community closer together.

Employee Matthew Langley