Ninjas vs. Pirates: Beta 2 Update
by Jon Jorajuria · 05/18/2006 (10:55 pm) · 2 comments
Update
The beta 2 build is moving along and a lot of progress has been made. However due to the work that is needed to create a completely polished build, we will be delaying the beta 2 release for approximately 2-3 months. Theoretically, this will expedite the final release as little work will be left to due after beta 2.
Future of the Game and Beta
While I will not go into detail as to what will be released for beta 2, I will say that the environment is shaping up to be nothing less than amazing. Todd Pickens has been instrumental in pushing the environment and the team beyond their limits in an effort to guide us towards producing a high quality game. While I single out Todd, the entire team has really been going above and beyond.
Melee has been revamped and is in its testing stages. The original melee system was really simple and we felt like it needed a change. We believe we have found the right balance between the ability to deliver fast paced melee combat while allowing the player better control over offensive and defensive moves.
While enabling certain features that were not in beta 1 we started to realize that the cool factor was held by the Ninjas. We've decided to give the Pirates a little something special beyond the standard canons, muskets, and swords. Testing on that on that "special item" is scheduled for this weekend.
Again we are putting out a polished build during beta 2. This build will be a fully functioning game with final art, sound, and character models. The team has decided to postpone the beta 2 release in order to do Ninjas vs. Pirates justice.
We will be expanding the beta testing to Mac and Linux users. In addition to including Mac and Linux testers, beta 2 will be open to the press. Members who actively participate in the Ninjas vs. Pirates beta testing program will receive a free copy of the game. If you are interested in beta testing Ninjas vs. Pirates, please send an email to beta@darkcombat.net with the following information:
Your first and last name
Your email address
Whether or not you are a member of the press and who you work for*
Your system specifications (processor, mobo, vid card, RAM, etc.)
Connection speed
*Members of the press will be receiving a press release about the game as well as direct contact information.
Beta 2 will be released in approximately 2-3 months, we will announce the location of the download server 24 hours prior to testing.
Game Goodies
I posted a voice over the last time I wrote a blog, so I figured I would put up more audio. We are officially releasing the teaser theme song/audio spot tomorrow, but I thought I would give the GG community a sneak peak. Teaser Trailer coming soon!
Teaser Theme
**Note: This audio track was written, produced, performed, and recorded by Jon Jorajuria. The material presented is copywritten and may not be used without the expressed written consent of Jon Jorajuria and DarkCombat Entertainment.
For those of you who like pictures I thought I would send you a mock up of the playgui by N. R. Bharathae of Exile Graphics. Yes this is a mock up, but I only have the beta 2 map in game and I can't show you the new level yet. At least you can see one of the new models.

**Note: This image is preliminary concept art and should be treated as such. Concept art presented here does not necessarily represent the final product. The material presented is copywritten and may not be used without the expressed written consent of Exile Graphics.
Conclusion
A lot of work has been completed on beta 2, but there is still a ways to go. The entire team is working hard to produce you a quality product and we are looking forward to the game's release. As we run the gauntlet, more information about beta 2 will be released. If you would like to contribute, please e-mail me at the address in my profile.
Contact
Game Website: ninjasvspirates.darkcombat.net
Company Website: www.darkcombat.net
E-mail: info@darkcombat.net
The beta 2 build is moving along and a lot of progress has been made. However due to the work that is needed to create a completely polished build, we will be delaying the beta 2 release for approximately 2-3 months. Theoretically, this will expedite the final release as little work will be left to due after beta 2.
Future of the Game and Beta
While I will not go into detail as to what will be released for beta 2, I will say that the environment is shaping up to be nothing less than amazing. Todd Pickens has been instrumental in pushing the environment and the team beyond their limits in an effort to guide us towards producing a high quality game. While I single out Todd, the entire team has really been going above and beyond.
Melee has been revamped and is in its testing stages. The original melee system was really simple and we felt like it needed a change. We believe we have found the right balance between the ability to deliver fast paced melee combat while allowing the player better control over offensive and defensive moves.
While enabling certain features that were not in beta 1 we started to realize that the cool factor was held by the Ninjas. We've decided to give the Pirates a little something special beyond the standard canons, muskets, and swords. Testing on that on that "special item" is scheduled for this weekend.
Again we are putting out a polished build during beta 2. This build will be a fully functioning game with final art, sound, and character models. The team has decided to postpone the beta 2 release in order to do Ninjas vs. Pirates justice.
We will be expanding the beta testing to Mac and Linux users. In addition to including Mac and Linux testers, beta 2 will be open to the press. Members who actively participate in the Ninjas vs. Pirates beta testing program will receive a free copy of the game. If you are interested in beta testing Ninjas vs. Pirates, please send an email to beta@darkcombat.net with the following information:
Your first and last name
Your email address
Whether or not you are a member of the press and who you work for*
Your system specifications (processor, mobo, vid card, RAM, etc.)
Connection speed
*Members of the press will be receiving a press release about the game as well as direct contact information.
Beta 2 will be released in approximately 2-3 months, we will announce the location of the download server 24 hours prior to testing.
Game Goodies
I posted a voice over the last time I wrote a blog, so I figured I would put up more audio. We are officially releasing the teaser theme song/audio spot tomorrow, but I thought I would give the GG community a sneak peak. Teaser Trailer coming soon!
Teaser Theme
**Note: This audio track was written, produced, performed, and recorded by Jon Jorajuria. The material presented is copywritten and may not be used without the expressed written consent of Jon Jorajuria and DarkCombat Entertainment.
For those of you who like pictures I thought I would send you a mock up of the playgui by N. R. Bharathae of Exile Graphics. Yes this is a mock up, but I only have the beta 2 map in game and I can't show you the new level yet. At least you can see one of the new models.

**Note: This image is preliminary concept art and should be treated as such. Concept art presented here does not necessarily represent the final product. The material presented is copywritten and may not be used without the expressed written consent of Exile Graphics.
Conclusion
A lot of work has been completed on beta 2, but there is still a ways to go. The entire team is working hard to produce you a quality product and we are looking forward to the game's release. As we run the gauntlet, more information about beta 2 will be released. If you would like to contribute, please e-mail me at the address in my profile.
Contact
Game Website: ninjasvspirates.darkcombat.net
Company Website: www.darkcombat.net
E-mail: info@darkcombat.net
About the author
#2
Thats one of the maps from earlier in development. As you can see the trees needs a Z offset in the replicators to sink them in the ground a bit and some settings also need to be adjusted to accommodate the TLK so the branches shade correctly.
But thats all gonna have to wait until after the new Press beta environment is finished.
05/19/2006 (5:46 pm)
@ Tim, Thats one of the maps from earlier in development. As you can see the trees needs a Z offset in the replicators to sink them in the ground a bit and some settings also need to be adjusted to accommodate the TLK so the branches shade correctly.
But thats all gonna have to wait until after the new Press beta environment is finished.

Torque 3D Owner Tim Muenstermann