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Updated Box Trick Script for Max

by Logan Foster · 05/16/2006 (12:36 pm) · 3 comments

I noticed the other day that the old "Box Trick" resource that I had posted a few years back was not getting properly updated by the GG site. As such I took some time out today to not only point the links to the proper site, but also update the script with the latest iteration that I am working with here.

For those of you keeping track here are the features of this maxscript:
- *NEW* Restores objects hierarchy (parent and children). This was one of the more frustrating things of the old script, having to redo all the partch and children associations, and now its all handled via the script.
- *NEW* Gives you the option to keep the nodes current rotation transform values (useful if you want to animate the node from the current position it is in or not) as well as restore the nodes pivot point to its original location.
- *NEW* Option to reset all dummy nodes in your scene, which is useful if you had someone accidently perform a scale operation on a selection of dummies. (Note: This may destroy your sequence helpers). This feature was added while I was cleaning up some artwork sent to me by a few 3rd party TGE developers who had this issue.
- Option to work on a per object (your choice) or reset the entire scene
- Restores object name
- Restores object property values (ie. multi-res properties)


Note: Modifiers and Animation data are still not saved nor restored.

#1
05/16/2006 (2:03 pm)
Just awesome, Logan. Thanks much. :)
#2
02/12/2009 (1:13 pm)
Gone again! Logan, any chance I could get my hands on this script?
#3
09/23/2009 (7:10 pm)
I too am looking for a script that will perform the good old box trick or a working reset pivot script that allows you to keep the objects rotation and position. At the moment it's just a reset scale script I suppose but to the extra freedom to reset all would be good.

Does anyone know where to find Logan's updated script??