Game Development Community

Semi-Dynamic Cubemaps, oh my.

by Mike Kuklinski · 05/08/2006 (10:55 pm) · 6 comments

Well, I was sick of static cubemaps, and their lack of ability to properly represent my scenes... so I decided to step up a bit -- generate a single cubemap after the environment was rendered. Simple, right? Apparently not.

www.kuattech.com/cubemap.jpg
Obviously, something is wrong there, the planet renders completely in-game... but the cubemap seems to be missing most of it! Oh no, what can we do!

Oh well.

But wait!

www.kuattech.com/cubemap2.jpg
If I make it a whole model, it works! But... it's the other side of the planet -- it appears as though it was rendering it inverted... in the end, it doesn't matter, I get a nice image either way, but still...

#1
05/08/2006 (11:07 pm)
Great stuff, love that space skybox.
#2
05/08/2006 (11:43 pm)
Wow... this looks awesome...
Where did you get the skybox from... and that Blackhole?
#3
05/09/2006 (1:50 am)
Damn this is looking awesome! :-)
#4
05/09/2006 (6:07 am)
Here are some extended images of how much fun I have had with glow buffers:

www.kuattech.com/sun.jpgwww.kuattech.com/shock1.jpgwww.kuattech.com/shock2.jpg
#5
05/09/2006 (7:50 am)
Looking awesome Mike.
#6
05/09/2006 (7:13 pm)
Wow this is wicked stuff!! I love how cold the space area feels. I like this game.