Semi-Dynamic Cubemaps, oh my.
by Mike Kuklinski · 05/09/2006 (5:55 am) · 6 comments
Well, I was sick of static cubemaps, and their lack of ability to properly represent my scenes... so I decided to step up a bit -- generate a single cubemap after the environment was rendered. Simple, right? Apparently not.

Obviously, something is wrong there, the planet renders completely in-game... but the cubemap seems to be missing most of it! Oh no, what can we do!
Oh well.
But wait!

If I make it a whole model, it works! But... it's the other side of the planet -- it appears as though it was rendering it inverted... in the end, it doesn't matter, I get a nice image either way, but still...

Obviously, something is wrong there, the planet renders completely in-game... but the cubemap seems to be missing most of it! Oh no, what can we do!
Oh well.
But wait!

If I make it a whole model, it works! But... it's the other side of the planet -- it appears as though it was rendering it inverted... in the end, it doesn't matter, I get a nice image either way, but still...
About the author
#2
Where did you get the skybox from... and that Blackhole?
05/09/2006 (6:43 am)
Wow... this looks awesome... Where did you get the skybox from... and that Blackhole?
#3
05/09/2006 (8:50 am)
Damn this is looking awesome! :-)
#5
05/09/2006 (2:50 pm)
Looking awesome Mike.
#6
05/10/2006 (2:13 am)
Wow this is wicked stuff!! I love how cold the space area feels. I like this game.


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