Alive and Ticking with Alive and Ticking.
by Craig Fortune · 05/07/2006 (11:50 am) · 9 comments
Wow long time no .plan, although I'm sure I say that for every .plan. Its become a bit of a cliche tbh, much like saying me saying I'll make sure to keep my .plans up to date. I cease to believe myself either, hehe. Actually, this is the first .plan I've posted as an associate, think that shows just how long I've been "out of the loop" for :D
Over the past few months (Well, since new years really) I've gradually become less and less involved in game development. Mainly this is due to personal commitments (yea RL sucks) and plain ol' lack of time. Thankfully my time is getting a bit more free recently and I've been able to start thinking about working on things. Notably "Alive and Ticking", Tom and Nauris invited me to work on the 3d side of things on the game and thanks to Nauris' artwork I was quickly convinced it'd be a winner.
Speaking of which, heres some eye candy courtesy of Nau-meister:



In the last image (middle, top row) theres a character which has been decided upon as one our main characters in the game. below you'll see the start of getting him created :D



Currently I'm extremely pleased with how he is deforming when I try different poses out. I've barely touched the vert weighting and I'm getting minimal crumpling at joints etc. I'll try to remember to post more shots of him as he is developed.
A few other goodies for a nice eye candy to text ratio... couple of simple powerups and a bomb model. Bomb model will ultimately have a particle effect on the fuse.

On a completely unrelated note, www.pandora.com is the best website ever... Whoever it was that said it in a .plan recently thankyou very much :)
Over the past few months (Well, since new years really) I've gradually become less and less involved in game development. Mainly this is due to personal commitments (yea RL sucks) and plain ol' lack of time. Thankfully my time is getting a bit more free recently and I've been able to start thinking about working on things. Notably "Alive and Ticking", Tom and Nauris invited me to work on the 3d side of things on the game and thanks to Nauris' artwork I was quickly convinced it'd be a winner.
Speaking of which, heres some eye candy courtesy of Nau-meister:



In the last image (middle, top row) theres a character which has been decided upon as one our main characters in the game. below you'll see the start of getting him created :D



Currently I'm extremely pleased with how he is deforming when I try different poses out. I've barely touched the vert weighting and I'm getting minimal crumpling at joints etc. I'll try to remember to post more shots of him as he is developed.
A few other goodies for a nice eye candy to text ratio... couple of simple powerups and a bomb model. Bomb model will ultimately have a particle effect on the fuse.

On a completely unrelated note, www.pandora.com is the best website ever... Whoever it was that said it in a .plan recently thankyou very much :)
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#2
05/07/2006 (12:19 pm)
His nose should be bigger to fit the concept art =) Anyway, looks awesome.
#3
I don't know why but I really like Nauris' art. It's so crude and sloppy. Looks like something someone would scribble on a napkin, but he has a lot of style in his work. It still looks professional despite being so sketchy. It's just very stylized and fun looking, which I like.
-Ajari-
Edit: I'm interested. How is this game going to play? Can you tell us a little more about it? Nauris had a pic of the old man on a jet pack bombing something like a dock in the artist gallery a long time ago which was really cool and I always wondered if it would become a game someday. I hope the game turns out something like in that picture.
05/07/2006 (2:08 pm)
Yeah I have to agree with Midhir. I'd try to stay as close to Nauris' art as possible. I can already see the stylized look in the 2D art getting lost in the 3D translation. Simple things like the nose and mustache give the character personality in the drawings. Looking good man. I can't wait to see the finished model. I don't know why but I really like Nauris' art. It's so crude and sloppy. Looks like something someone would scribble on a napkin, but he has a lot of style in his work. It still looks professional despite being so sketchy. It's just very stylized and fun looking, which I like.
-Ajari-
Edit: I'm interested. How is this game going to play? Can you tell us a little more about it? Nauris had a pic of the old man on a jet pack bombing something like a dock in the artist gallery a long time ago which was really cool and I always wondered if it would become a game someday. I hope the game turns out something like in that picture.
#5
05/07/2006 (3:02 pm)
We maintain the right to refuse to comment on the similarity between this game and the Snachurz national Sport. I shall say no more :)
#6
05/07/2006 (4:27 pm)
The character rules. That is fantastic. Mad props.
#7
And Craig seems to enjoy the constraints :)
Keep it up !!
05/07/2006 (5:02 pm)
yeah, Nauris sure brings an interesting flavor with his 2d and concept art. And Craig seems to enjoy the constraints :)
Keep it up !!
#8
This is looking really great Craig, and kudos to you and Tom and Nauris for such a great job!
05/07/2006 (11:06 pm)
I was going to ask if you were planning on making the mustacchios more voluminous and pronounced. (In Nauris' drawing they were a bit more rounded at the top and longer.) But apparently someone else has already mentioned that!This is looking really great Craig, and kudos to you and Tom and Nauris for such a great job!
#9
Ajari, the flying game has entered backburner mode, however Alive and Ticking uses quite a lot of the concepts and some of the mythology (not much of which we actually had chance to show). We hope that in spite of the obvious source of the basic gameplay, A&T will be a unique and unusual game.
05/08/2006 (5:10 am)
Craig`s stuff kicks.. donkey :)Ajari, the flying game has entered backburner mode, however Alive and Ticking uses quite a lot of the concepts and some of the mythology (not much of which we actually had chance to show). We hope that in spite of the obvious source of the basic gameplay, A&T will be a unique and unusual game.
Torque Owner Paul /*Wedge*/ DElia