Game Development Community

Animated Sprite pack (decals)

by Simon Benge · 05/03/2006 (10:51 am) · 9 comments

For the past 6 months I've been putting together a professional quality animated sprite pack which goes on sale pretty today. There are 60 animated sprites which can be used for different kinds of game effects.
Each texture plate is 1024x1024 and contains 16 frames of animation. There are explosions, fire and impact effects as well as surface effects such as water and raindrops.
The sprites are in PNG, JPG and AVI format, there are also some static sprites for things like muzzleflashes and particle effects.
I used a combination of 3dsMax, Adobe Photoshop and Particle Illusion to make them.

You can order the sprite pack Here (I wrote the pack with all Game engines in mind, but as TGC are selling it they've labelled it for DBpro)

A 6mb DivX video is available Here that shows a few of the sprites in action - you have to check out the rain animation at the end of the video - I think it rocks :)

Heres some screenshots:
www.zen83046.zen.co.uk/ASProom1.jpgwww.zen83046.zen.co.uk/ASProom2.jpg
And examples of all the animated sprites - 100x100 pixels and only four frames displayed

www.zen83046.zen.co.uk/ASP1.gifwww.zen83046.zen.co.uk/ASP2.gifwww.zen83046.zen.co.uk/ASP3.gifwww.zen83046.zen.co.uk/ASP4.gif
examples of the static sprites at a lower resolution
www.zen83046.zen.co.uk/ASPstatic1.jpgwww.zen83046.zen.co.uk/ASPstatic2.jpg
I'll be giving away a free animated sprite at the end of this week.

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#1
05/03/2006 (11:15 am)
WOW! That video is awesome. I love the green goo - I actually cringed when the camera got near it because it looks so real. The rain affect is stunning, the ground actually looks wet.

Those water textures look great, I have tried and tried to find decent water textures - and then this pack pops up!

This is a great pack - I'm buying this :)
#2
05/03/2006 (11:21 am)
*coughstockMAXfireeffect* >.>
The water and rain isn't really useful to TGE (maybe the water textures non-animated), but some of the stuff seems fairly decent, I like the faux window light rays.
#3
05/03/2006 (11:41 am)
Simon,

Very nice stuff.

What game engine was the video demo evnironment creatd in?
#4
05/03/2006 (11:52 am)
It's a great idea for a pack!
#5
05/03/2006 (12:04 pm)
Might have some use in TGB..
#6
05/03/2006 (12:59 pm)
Very nice but is it any useful for TGE?
TSE got animated textures, but how can you put them in TGE (Im talking about the animated ones)?
#7
05/04/2006 (12:55 am)
Yes you would be able to use it in TGE; as a texturelist in particleData

Docs

animateTexture	=true

animTexName[0] = "~/data/explosions/explosion1/expl0"
animTexName[1] = "~/data/explosions/explosion1/expl1"
animTexName[2] = "~/data/explosions/explosion1/expl2"
animTexName[3] = "~/data/explosions/explosion1/expl3"
animTexName[4] = "~/data/explosions/explosion1/expl4"
animTexName[5] = "~/data/explosions/explosion1/expl5"

framesPerSec = 5

We are using texturelists in our game too instead of particles, to keep the frame rate up and the explosions pretty and big.
#8
05/04/2006 (9:36 am)
I see, so every sprite is a particle, I never thought about it.
Thank you for the help.
#9
05/13/2006 (9:18 pm)
I have a particledata setup to have 4 textures for animation. What variables would I need to change in order for the textures to cycle through without moving? I want to make it look like and animated billboard.

Thanks