Let's Play Name that Engine
by Alan James · 05/03/2006 (4:32 am) · 65 comments
Ok, here's a few screenshots to help you out...





Got it? Good, but still not bad for TGE, huh? Here are the resources that you *have* to have for TGE:
Dynamic Range Lighting
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10232
TGE Water Upgrade
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357
Torque Lighting Kit for TGE
www.garagegames.com/products/36
TGE w/ Bumpmapped Interiors (using the CG runtime)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
*NOTE* this hopefully will be superceeded by Alex "Delerium" Scarborough's GLSL implementation in the near future
We're still plugging away at Code Name: Monster Island, and still hoping to have another beta test for early this summer, that's if I can stay away from coding and start building some real content. We have lots of pieces of the puzzzle, dozens of partial levels and now it's just a matter of starting to weed out what is necessary and what isn't. You wouldn't have thought building and populating even a relatively small island would be so much work!
Anyway Alex "Delerium" Scarborough and Manoel Neto deserve some major kudos from the community. Their work is giving some real legs to TGE, along with John Kabus for his help in all this.
-Alan
Really Really Good Things Studio
www.reallyreallygoodthings.com





Got it? Good, but still not bad for TGE, huh? Here are the resources that you *have* to have for TGE:
Dynamic Range Lighting
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10232
TGE Water Upgrade
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10357
Torque Lighting Kit for TGE
www.garagegames.com/products/36
TGE w/ Bumpmapped Interiors (using the CG runtime)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
*NOTE* this hopefully will be superceeded by Alex "Delerium" Scarborough's GLSL implementation in the near future
We're still plugging away at Code Name: Monster Island, and still hoping to have another beta test for early this summer, that's if I can stay away from coding and start building some real content. We have lots of pieces of the puzzzle, dozens of partial levels and now it's just a matter of starting to weed out what is necessary and what isn't. You wouldn't have thought building and populating even a relatively small island would be so much work!
Anyway Alex "Delerium" Scarborough and Manoel Neto deserve some major kudos from the community. Their work is giving some real legs to TGE, along with John Kabus for his help in all this.
-Alan
Really Really Good Things Studio
www.reallyreallygoodthings.com
#62
www.reallyreallygoodthings.com
Hope to finish this this year (along with a couple smaller games we're working on).
01/15/2007 (9:11 pm)
Hey Noah, missed your post last week. Sorry. Yes, still working on this, I'm using version 1.4. I've integrated a build with Alex Scarborough's GLSL port and I haven't been successful in going any higher in the TGE releases. You can see new screenshots at:www.reallyreallygoodthings.com
Hope to finish this this year (along with a couple smaller games we're working on).
#63
03/14/2007 (7:06 am)
Alan. I can't get the water to mirror. Do I need the light kit
#64
www.garagegames.com/mg/forums/result.thread.php?qt=58532
03/14/2007 (1:18 pm)
Hey Noah, you shouldn't need the lighting kit, what version of Torque are you using (1.4, 1.42)? If you're using 1.5, your best bet is to use Alex S.'s Modernization Kit Beta that can be found here:www.garagegames.com/mg/forums/result.thread.php?qt=58532
Torque 3D Owner Noah Gomes