Game Development Community

Alive & Ticking Gameplay Video

by Tom Bampton · 05/02/2006 (5:27 am) · 15 comments

If you read my last .plan, you'd have seen this screenshot:
private.tinyirc.net/bm/gotALevelAgain.jpg
Since it was a public holiday here today (well, technically yesterday), over the weekend I busted my ass finishing up the new level code, tidying up a few niggly gameplay related things and finishing off power ups. There's now multishot and bomb power increase powerups, and you can pick up multiples of both. Nauris also did some new, less placeholder looking (but still placeholder) art.

Writing all this code for the levels turned out to be an incredibly good idea. The level class handles all rendering and collision of the level, including breakable crates. This gave me major savings in performance and networking. In fact, the entirity of the level data fits well within the TGE packet size. Although it just renders boxes at the moment, there's nothing to stop us mixing in DTS shapes to make it look better.

Screenshots don't really do it justice, so I grabbed some people for a playtest. Unfortunately, I forgot to hit F9 until there was just Asphodel and me left so there's only two players in the video. Still, it illustrates the gameplay quite nicely. Watch out for the Doom-esque bit at the end, included solely for laughs.

Clickity for WMV Video (~4MB)

#1
05/02/2006 (5:45 am)
That's looking really cool. How much time would you say you invested total so far?
#2
05/02/2006 (6:08 am)
That's really cool Tom!
#3
05/02/2006 (6:40 am)
Total time i think is about 4 days.

Edit: Damn ... accidentally hit rate instead of post :/ Ohwell.
#4
05/02/2006 (8:02 am)
Really nice Tom, great to see it evolve.
#5
05/02/2006 (8:18 am)
Cool one Tom - looks quite fun!

My kids love bomberman, so if your focus group is 2 5-year olds, then buzz me for exclusive access to testers ;-)
#6
05/02/2006 (8:20 am)
@Tom,

Hahha ... we dont really have a focus group at this moment. Currently just making a fun game ;)

T.
#7
05/02/2006 (9:49 am)
Cool game. I wish my placeholder art looked that good!
#8
05/02/2006 (2:01 pm)
Hahaha, looks really fun! Good luck with it.
#9
05/02/2006 (5:35 pm)
That looks awesome.
#10
05/02/2006 (8:49 pm)
Awesome Tom, the 2D gameplay version of bomberman is one of my favorite multiplayer games of all time! Nothing quite like throwing that down with 3 friends on an SNES with a multitap.... ah, the nostalgia.
#11
05/02/2006 (9:00 pm)
Nice work Tom, what are your plans with this when you get it done?
#12
05/02/2006 (10:21 pm)
Is the Ark of the Covenant in one of those crates?
#13
05/02/2006 (10:57 pm)
@Alex,

Damn right. Its great to play multiplayer. The gameplay in this is still very much 2D, which I think is important for the fun factor.

@Anthony,

The general plan is to polish it up to a nice shine and then ship it ;-)

@Joe,

Hmmm... that thing we talked about for Dead Man's 31 ... I think I may just add a power up that does that ;-)

T.
#14
05/03/2006 (7:07 pm)
Hum.. gave me an idea. Could make a Mahjong like game. Have the orc pick up the tile or burn it.

Looking good.
#15
05/10/2006 (9:43 am)
Loved to play bomberman with my son 10 years ago, so i am sure alot will love your game to.

Good luck with the sales. :)