DELETE THIS POST
by John Kanalakis · 05/01/2006 (12:00 am) · 2 comments
A New Torque X Programming Book
For several months now, I've been recieving requests and queries about updating my last book, The Complete Guide to Torque X. That book was a great resource for learning how to create Torque X 2.0 2D and 3D games for Windows and XBox 360. However, over the years, Torque X has continued to advance with new features and capabilities along with the advancements in XNA. And now I am excited to share that a new book is finally on the way.
Soon, I will be releasing Xbox 360 Programming with Torque X. This book is based on the very latest Torque X 4.0 2D and 3D game engines with new reference material, examples, best practices, and downloadable source code. It will replace my former book as the current definitive guide to creating 2D and 3D games with Torque X.
The book will be available in both paperback print on Amazon.com as well as eBook format through the iBookstore. Stay tuned for more details in the coming weeks.
John K.
For several months now, I've been recieving requests and queries about updating my last book, The Complete Guide to Torque X. That book was a great resource for learning how to create Torque X 2.0 2D and 3D games for Windows and XBox 360. However, over the years, Torque X has continued to advance with new features and capabilities along with the advancements in XNA. And now I am excited to share that a new book is finally on the way.
Soon, I will be releasing Xbox 360 Programming with Torque X. This book is based on the very latest Torque X 4.0 2D and 3D game engines with new reference material, examples, best practices, and downloadable source code. It will replace my former book as the current definitive guide to creating 2D and 3D games with Torque X.
The book will be available in both paperback print on Amazon.com as well as eBook format through the iBookstore. Stay tuned for more details in the coming weeks.
John K.
About the author
John Kanalakis is the owner of EnvyGames, an independent game development studio in Silicon Valley that produces games and tools for Xbox 360, Windows, and the Web.
#2
05/02/2006 (12:41 pm)
We need a distance learning version of this. I can't afford to fly up there on my disability income. But I could afford to drop a couple hundered for a multimedia internet class.
Employee Eric Preisz
GarageGames
I would just like to add some comments. I've been working with and building engines for 6 years and consider myself pretty comfortable with engine design. I think a class like this is useful for those other than beginners. When I started working with Torque, I usually had several approaches to every task I needed to finish. We hired a Torque consultant (famed Paul Dana) and it saved us so much time. Just being able to ask someone experienced the best approach for your job can save you weeks in a task.
So having said that, if you are considering going to a class like this, I highly suggest it. If you are currently working on something, then It's almost silly not to because the ROI will be well worth it. Knowing the Garage Games guys, if you have a specific task they will go out of the way to help your specific needs. Remember, the guys that are there to help you aren't just course instructors, they are the real deal.