Pharaoh
by Gina-Marie -Netjera- Hammer · 04/29/2006 (3:08 pm) · 3 comments
April 29, 2006
NetjerSoft has made a series of advances in Pharaoh's Frenzy, resulting in base mechanics for the game engine, a full range of placer art, and the beginnings of our own art resources. Here are a couple of screen shots of our (visible) progress.
This shot shows our opening menu. This is most definitely temporary, as the final menu will have a city-like layout.

This is our background for the game. It's starting to shape up nicely.

In the days to come we'll be finalizing the background image and inserting placer art into the beginning levels. Hopefully there will be more screenshots within the next day or two.
NetjerSoft has made a series of advances in Pharaoh's Frenzy, resulting in base mechanics for the game engine, a full range of placer art, and the beginnings of our own art resources. Here are a couple of screen shots of our (visible) progress.
This shot shows our opening menu. This is most definitely temporary, as the final menu will have a city-like layout.

This is our background for the game. It's starting to shape up nicely.

In the days to come we'll be finalizing the background image and inserting placer art into the beginning levels. Hopefully there will be more screenshots within the next day or two.
About the author
Art, Games, Life www.netjera.com
#2
04/29/2006 (7:55 pm)
Sure! It's a 2D gem-drop style adventure game. You control the Pharaoh as he tries to gather the treasure that falls from the sky. You also have to avoid enemies who will try to take the treasure, or capture the mummy and inter him in a museum.
#3
I should get back into TGB soon..
but so busy right now getting the ctf stuff done..
look forward to more..
05/01/2006 (1:07 pm)
looks good.. :)I should get back into TGB soon..
but so busy right now getting the ctf stuff done..
look forward to more..
Torque 3D Owner Matt Huston
Atomic Banzai Games