UV mapping to planar texture eqn.
by A · 07/03/2006 (6:32 pm) · 0 comments
Given face or plane
vertices: Point3F v0, v1, v2, normal n, and its respective tverts: Point2F uv0, uv1, and uv2,
planar texture conversion is achieved using:
vertices: Point3F v0, v1, v2, normal n, and its respective tverts: Point2F uv0, uv1, and uv2,
planar texture conversion is achieved using:
Point3F uu0(v0 + uv0.x * n); Point3F uu1(v1 + uv1.x * n); Point3F uu2(v2 + uv2.x * n); PlaneF tGenX(uu0, uu1, uu2); Point3F vv0(v0 + uv0.y * n); Point3F vv1(v1 + uv1.y * n); Point3F vv2(v2 + uv2.y * n); PlaneF tGenY(vv0, vv1, vv2);
About the author
Recent Blogs
• max2dif exporter• Enhanced Collision DLL Pack now NOT on sale
• Add wheel shadows
• Plan for Akio
• Plan for Akio