Another texture pack
by Very Interactive Person · 04/18/2006 (11:17 am) · 9 comments
I was browsing trough some backup disks some time ago, and found some terrain textures I never used. I decided to pack them together and uploaded them to my webstore.
Here's the link: Terrain texture pack vol.2
All textures in the pack are 1024*1024, so for use in TGE you'll need to size them down. I think in TSE you can use them as they are. Offcourse they're also usefull in 3D renderings (that was the original purpose of these textures).
Here's the link: Terrain texture pack vol.2
All textures in the pack are 1024*1024, so for use in TGE you'll need to size them down. I think in TSE you can use them as they are. Offcourse they're also usefull in 3D renderings (that was the original purpose of these textures).
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#2
What is permitted:
-distribution of these textures as a part of your product. This product can be software (freeware, commercial, internal beta,...), or image (rendering),...
What is not allowed:
-Resell these textures
-Resell modified versions of these textures
-Modify these textures
04/18/2006 (2:07 pm)
Most of the EULA's of content packs released by GG have the same restriction, check some of the GG EULA's, you will find similar verbage. What is permitted:
-distribution of these textures as a part of your product. This product can be software (freeware, commercial, internal beta,...), or image (rendering),...
What is not allowed:
-Resell these textures
-Resell modified versions of these textures
-Modify these textures
#3
04/18/2006 (2:15 pm)
Yes, the last part on not being allowed to modify the textures is silly. None of the GG Content Packs have that, in fact it's one of their major selling points.
#4
This comes directly from an EULA from a GG content pack:
"and you may not (a) create derivative works based on this media for retail sale or distribution by any means other than as provided by this argreement"
This is exactly the same as in the EULA's on my site. You are allowed to use these in your product, you are not allowed to modify them and resell them. Same for the single copy restriction. You will find that in most of the EULA's on GG. And this is not only common practice for GG EULA's, check Turbosquid.com and other content sellers, you will find the same restrictions.
If I don't have that in there, I can't stop anyone from using these packs as a base for their own packs.
*Edit* I see what caused the confusion.... changed my post above.
04/18/2006 (3:17 pm)
Wrong...This comes directly from an EULA from a GG content pack:
"and you may not (a) create derivative works based on this media for retail sale or distribution by any means other than as provided by this argreement"
This is exactly the same as in the EULA's on my site. You are allowed to use these in your product, you are not allowed to modify them and resell them. Same for the single copy restriction. You will find that in most of the EULA's on GG. And this is not only common practice for GG EULA's, check Turbosquid.com and other content sellers, you will find the same restrictions.
If I don't have that in there, I can't stop anyone from using these packs as a base for their own packs.
*Edit* I see what caused the confusion.... changed my post above.
#5
"and you may not (a) create derivative works based on this media for retail sale or distribution by any means other than as provided by this agreement"
The agreement says you can use the textures in your product (software, game, etc). You can modify them, but only within the bounds of the agreement, not selling the textures themselves as a pack etc.
04/18/2006 (5:19 pm)
Wrong there, I think."and you may not (a) create derivative works based on this media for retail sale or distribution by any means other than as provided by this agreement"
The agreement says you can use the textures in your product (software, game, etc). You can modify them, but only within the bounds of the agreement, not selling the textures themselves as a pack etc.
#6
The derivative works are there for the exact reason noted: to avoid others taking, using, and reselling your work in a competing product as theirs. There is no implicit transfer of ip. Modification of the textures is often allowed (and recommended) as long as you are abiding by the other terms. In your EULA, the "other than resizing" makes me hesitate as I can not make a bump map, or apply any color filtering or other things that I find necessary in making the textures look right and compliment other textures which may not be from this pack. And I know that a number of artists have this in their clause, but it makes me pass them up. It is like having a base shader but not being able to do anything with it. Yay. It's a nice base shader, but it's useless unless you only need the base. It is extremely useful if you are allowed to modify it within the restrictions of the rest of the EULA.
The single machine clause is more restrictive which can make cross-platform development a tangled mess if you need the assets on both systems for testing (which will be used in a product which matches the final terms of the EULA).
But aside from that mumbo-jumbo, which is extremely common (especially among content packs whether it be models, textures, etc.), the pack looks nice. I love that you included the TGE pictures above to see how they work in-engine. I hate having to "re-seemless" supposedly "seemless" textures because the seams may not be there...but the patterns are when tiled across a large area.
Sorry for my wandering into the possible problems that I see with the EULA (even though I understand the reasoning behind it and have seen it many times before). But it really comes down to "if you don't like the EULA, don't buy it." You made them and are putting them out there. You need to protect yourself as well as making them useful to your consumers.
04/18/2006 (5:22 pm)
The single copy restriction and the derivative works restriction are completely different beasts.The derivative works are there for the exact reason noted: to avoid others taking, using, and reselling your work in a competing product as theirs. There is no implicit transfer of ip. Modification of the textures is often allowed (and recommended) as long as you are abiding by the other terms. In your EULA, the "other than resizing" makes me hesitate as I can not make a bump map, or apply any color filtering or other things that I find necessary in making the textures look right and compliment other textures which may not be from this pack. And I know that a number of artists have this in their clause, but it makes me pass them up. It is like having a base shader but not being able to do anything with it. Yay. It's a nice base shader, but it's useless unless you only need the base. It is extremely useful if you are allowed to modify it within the restrictions of the rest of the EULA.
The single machine clause is more restrictive which can make cross-platform development a tangled mess if you need the assets on both systems for testing (which will be used in a product which matches the final terms of the EULA).
But aside from that mumbo-jumbo, which is extremely common (especially among content packs whether it be models, textures, etc.), the pack looks nice. I love that you included the TGE pictures above to see how they work in-engine. I hate having to "re-seemless" supposedly "seemless" textures because the seams may not be there...but the patterns are when tiled across a large area.
Sorry for my wandering into the possible problems that I see with the EULA (even though I understand the reasoning behind it and have seen it many times before). But it really comes down to "if you don't like the EULA, don't buy it." You made them and are putting them out there. You need to protect yourself as well as making them useful to your consumers.
#7
If i find some time tonight I might sit down and make some changes to the EULA. Basically I want people to be able to use the pack in their products any way they like... just don't give it away to anyone who didn't buy it, or resell them (modified or not).
04/19/2006 (12:31 am)
Hmm, i see. If i find some time tonight I might sit down and make some changes to the EULA. Basically I want people to be able to use the pack in their products any way they like... just don't give it away to anyone who didn't buy it, or resell them (modified or not).
#8
Just my thoughts. Great work, though.
04/19/2006 (7:49 am)
Of course you do. There's little reason to create something that people can't use...especially if you made it for people to use! But you also need to protect yourself and your work.Just my thoughts. Great work, though.
#9
04/20/2006 (2:25 pm)
Changed the EULA. Decided to keep the single machine restriction (becuase that restriction is about the pack, once you include it in your software / rendering /.... its ok), but got rid of the "no modifications allowed" clause. So now its allowed to edit the textures if you need to.
Torque 3D Owner Jay Barnson