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Plan for Lizard Fire Studios: Torque model shop

by John Burch · 04/13/2006 (12:12 pm) · 12 comments

Hi people,
I'm John Burch, the guy behind Lizard Fire Studios. I've been an animator for 6 years.
You can see my high res models at www.lizardfire.com

Josh gave me permission to discuss this commercial plan here, so I hope I can create some interest.

We've just opened our game model shop and hope that we can provide a lot of models for game developers. I love this Torque engine and I intend to create several games myself for our in-house commercial project. One game is playable, but needs a lot of work to be finished. But to pay the bills, I'll probably have to sell a lot of these models along the way.

We just threw open the doors this morning.
The shop is at game.lizardfire.com
We tested the payment software (paypal) but there may be some bugs. Give us feedback and we will fix it ASAP. I want this thing to be a positive experience for everyone.

OK, what are we going to provide? The first two products are online. Trees. A ten pack of small trees and a unique tree that stands by itself. There's also a free fort DIF that would work in Realm Wars.

In the near future, we have a city kit that is still in development. Modern, detailed and with LOD. So far, we've got a block kit that includes streets, traffic lights, mail box, signs. They fit together like a chess board so you can build a big city. But to fill up those blocks it takes a lot of work to build high quality buidings that don't look alike. We have four unique buildings at the moment. And plans to provide several packs along the way with new buildings. Just getting LOD to work on a few buildings so that is slowing down delivery.

I've built a few birds, a dragon, a F-16, a scifi flying car, so I'll have a group of models I call flying things. These still need work to put them into the game.

Here are photos of the models we have or are working on. Please give us suggestions of what you want to see. Send suggestions to game@lizardfire.com

The Big Oak Tree:
game.lizardfire.com/images/OldOakTree/OldOakTree.jpg
Tree in a street pot:
game.lizardfire.com/images/CityStreets/TreeInPot2.jpg
The City seen from above:
A few buildings dropped onto the checkerboard.

game.lizardfire.com/images/CityStreets/CityfromAbove.jpg
Traffic Lights:

These four lights fit on the four corners and come as one model for easy placement plus individual lights for separate positioning. The lights have collision mesh.

game.lizardfire.com/images/CityStreets/TrafficLights.jpg

Thanks, I'll keep you updated when significant models on online.
John

About the author

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• 3D art packs for Torque

#1
04/13/2006 (12:33 pm)
Image links appear to be broken.
#2
04/13/2006 (12:34 pm)
hmm
I seen them trees before somewhere
#3
04/13/2006 (1:17 pm)
Do any of your city buildins include an interior - like a lobby maybe?

Does your snap together city system allow for elevation changes?
#4
04/14/2006 (1:36 am)
@fundemic: Me thinks someone is the proud owner of TreeMagik..

treemagik.thegamecreators.com/ :)
#5
04/14/2006 (5:58 am)
@Andrew - If your right then I think that would be a violation of the license of TreeMagik. Not to mention dishonest. Which would mean no buisness from me.
#6
04/14/2006 (8:38 am)
Alan - There are licenses for TreeMagik that allow you to sell your work.
#7
04/14/2006 (12:49 pm)
The free fort is missing a texture and crashes torque.
#8
04/14/2006 (11:29 pm)
@Alan: I believe he is free to sell anything created from TreeMagik AFAIK. but you could spend an extra $30 and buy the program instead of the content packs and make as many trees as you like :)
#9
04/15/2006 (8:39 am)
Sorry bout that, these links below should work.

Yes, TreeMagik. They do give you a license to sell the trees. I thought it would be worth the money for these reasons:
The program does not export to Torque,
the textures are not always power of two and you have to be careful changing the size or you get white glow around the leave due to antialising.
And the leaf mesh needs to be two sided in torque to look good.

The big oak tree ain't something you can get out of Treemagic.

The buildings do have interiors, but they are not all finished and I'm still messing with LOD, so it will be a while before they are ready. They are designed for a flat terrain. I guess I could offer ramps or rising streets, but not sure how to handle all the variations that are possible. At the edge of the checkerboard, you would have to blend into a different sort of road system. I'll add a street section to the kit so you can get curves, ramps and inlines.

Humm.. I'll fix the fort and put it back up. It worked at one point.

The big oak tree
http://game.lizardfire.com/images/OldOakTree.jpg

City From Above:
http://game.lizardfire.com/Products/images/CityStreets/CityfromAbove.jpg

Tree in a pot:
http://game.lizardfire.com/Products/images/CityStreets/TreeInPot2.jpg

Street View:
http://game.lizardfire.com/Products/images/CityStreets/Streetview.jpg

Street View Two:
http://game.lizardfire.com/Products/images/CityStreets/Streetview2.jpg

Traffic Lights:
http://game.lizardfire.com/Products/images/CityStreets/TrafficLights.jpg
#10
04/15/2006 (2:31 pm)
I fixed the free fort. You can see it and download it at
game.lizardfire.com/Products/Fort2AFree/
or
game.lizardfire.com/Products/Fort2AFree/

includes the 3DWorld Studio file for customization.

Main building has 5 floors, windows on 4th. Ramps everywhere instead of stairs. Very fast climb to the top. One entrance to the walls.

I hope this guesture makes up for the poor initial showing of this plan.
Thanks,
John
#11
04/15/2006 (6:35 pm)
Image resizing and exporting simpleshapes to torque isnt exactly difficult.

I cant help but feel perhaps you should be at least editing these in your modelling package after exporting from Treemagik to give them your own special touch, as apposed to being stock standard trees (hell I have Treemagik, and im sure I could create the exact same trees you have here)

Just my 2c, feel free to ignore me, im tired and hungover.
#12
04/15/2006 (6:52 pm)
No problem Andrew. I can create more shapes but these seemed like good ones to start with. If I did not have Treemagic, then getting 10 trees for $14 feels like a nice bargin to me. it took me about two days of work to figure out all the problems and fix them, so it is not a simple process unless you have already gone through it a few times. Heck, I was suprised to discover that photoshop would actually resize the textures without blurring them if you use the "nearest neightbor" option when it resizes. Guess not everyone knows that. I didn't and we all have to learn sometime.
It helps to go fix the size of textures in Treemagic before you try to create a tree. They give you really squirrly values somewhat like 385 pixels wide on a few of them. And they need to have the background color changed to something close to the leaf color. Otherwise Torque blooms that white around each leaf even when the mask is clean. But if the background is brown to begin with, then Torque gives you good looking leaves.
So, there are the nuggets of value I found when working with Treemagik and probably good to know when you make leaves from photographs too.
John