Game Development Community

PhysX

by James Thompson · 04/13/2006 (2:40 am) · 10 comments

Well if you look at the last few comments in my last blog you will see that Shannon has beaten me to it!
Shannon has integrated PhysX into Torque, with a few minor problems.

My integration has of course now stopped, no point in doing anything thats already been done :)

Licensing issues:
Im not sure weather Shannon's integration has H/W support, if not then we will need to get h/w support in so we can use it in our commercial games :)

What about network physics? Yeah shannon did that too!

Everyone who wants great physics in Torque put your please's and wow's here and lets see if we can get a resource :)

About the author

Been a programmer for a few years, started when I was quite young and got into it so carried on through my life. Currently studying at Kent Uni in Canterbury.


#1
04/13/2006 (3:47 am)
Shannon has said that a few things need to be fixed but the resource will be up in a week or two

Wow!
#2
04/13/2006 (5:07 am)
PLEASE WOW OMFG

I take it that this registers my delight/anticipation/hope ok Im begging now.

Even if you do not relece it as a resouce code, could one of you guys point me in the right direction to add newton physics. I have the newton SDK but I am lost with it.
#3
04/13/2006 (7:05 am)

Pleeeeeeeeeeeeeeeeeese
wooooooooooooooooooow!!


=P
#4
04/13/2006 (7:35 am)
fundemic:
might wanta take a look at this guy:

http://www.garagegames.com/mg/forums/result.thread.php?qt=16978
#5
04/13/2006 (8:06 am)
I can't wait!
#6
04/13/2006 (9:18 am)
we want this WOW ^^
#7
04/13/2006 (1:33 pm)
this well be a very nice addition even if it is a bit buggy which I expect it to be.
#8
04/15/2006 (1:39 am)
I've upload the resource physX

Waiting for GG to approved :D
#9
04/15/2006 (3:33 am)
OMG THANKYOU
#10
04/15/2006 (5:44 am)
few problems though - posted on resource