Game Development Community

GIDj: SpaceChase

by Jared Coliadis · 04/09/2006 (11:35 pm) · 1 comments

I actually had some spare time this weekend, so I figured that I would take a break from my current development to work on a Game in a Day. This is going to be brief because I need to get to bed. In the simplest terms, my game is a top-down space shooter. The player can collect a pseudo powerup "currency" to acquire powerups. When a powerup is collected, the GUI will say what the player can trade in exchange. Of course, the more items the player collects, the better his powerup can be. I'll explain the process in more detail later if anyone would like, but again I need to get some sleep.

Controls:
WASD : movement
Space: Fire lasers
E: Fire Tailgun
C: Cash In powerup "currency" for a powerup.

www.clan4m.com/bomberman/T2D/GIDj1.jpg

Anyhow, try it out here. Obviously, there needs to be a lot of polish, namely in the front-end (you have to alt-f4 to quit), and there are a couple bugs around, but this was done in about 15 hours.

Let me know your feedback,
/Jared

#1
04/10/2006 (7:43 am)
Polish and GID are usually mutually exclusive terms :P I've grabbed the demo but won't get a chance to check it out till later tonight.