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March 24,2006

by Daniel Bradbury · 04/04/2006 (9:02 pm) · 2 comments

Today I went to see a movie called "V for Vendenda". The movie was about a hero who trys and stop the parlimentry government in Britain. The movie gave me many ideas on what kind of game I would like to make. The movie showed me that without a good story the game will never get off of the ground. Also when I got home from school I downloaded a program that will make it even easier to make my game, the program is called "MakeHuman". I have made a few characters but I am having a little trouble getting them into the game without the object being to big. Tommorow I will hopefully have reposted on how I fixed this problem and hopefully I will have a few more ideas by then.

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#1
04/04/2006 (10:11 pm)
I am a fan of cultural relativism as well, but I often find myself slipping into my humanistic phenomenological roots. Why do we work in a subjective manner, performing an objectifying distance to discourse on the relative grain of political and social experience? Perhaps I should simply kick Pierre Bourdieu in the giblets for counter-raising so many thoughts in my mind. Either that or I should exhume Husserl and slap him. I wish I were more like Foucault, except that I keep pinning myself down unwittingly. Others don't even have to do it for me. Of course, when it comes to fixations, Freud is the shiz...even if I disagree with him. I'm more Lacanian in mode, Jungian in style, and Irigaray and Cixuous in theory. I do have problems with the Matrix using Baudrillard's _Simulacra and Simulation_ when, really, the people in the Matrix were not copies without originals. Rather, they were originals that did not realize they were both copies and originals. It's a completely different thing, not that rabid fans on Amazon know the difference.

I need another beer.

Oh, and read through the Blender docs and search the forums for more information on.the exporter and scaling.
#2
04/05/2006 (7:44 am)
MakeHuman isn't the ideal tool for making game models. It uses a mesh with over 10,000 polys in it. You can try using Blender's decimator to reduce the poly count, but the reduced mesh will probably bare little resemblance to the original. There is a python script on this page http://members.iinet.net.au/~cpbarton/ideasman/ that might give you slightly better results than the decimator. Another problem is the fact that the MakeHuman models are nude. Are you making a porn game, or is the setting a nude beach, or nudist colony? If not then the only useable parts of the model would be the head, hands, and maybe the arms, assuming those parts are useable after the poly reduction. I would recommend that you build your models yourself from the ground up, or buy one or more of the content packs and modify that.