DawnOfMen development release 0.5
by James Thompson · 04/04/2006 (1:38 am) · 0 comments
WOW!
DawnOfMen has finally reached the halfway point. Development release 0.5 has been finished and we are now working towards 0.6.
A couple of changes that were made for the 0.5 release:
-> Destructible Staticshapes (trees, rocks)
-> Destructible Terrain, or Deformation of terrain
-> Individualised gravity
-> 4 New Castles
-> Get someone working an a catapult model (to be completed for 0.6)
-> Many minor tweaks (changing timings, damage, etc.)
-> Many more!
See the full list here:
www.sphyxgames.com/news.htm
There are some screenshots available and more will be posted soon. We now have a screenshot of every nearly-completed level, they are posted here:
www.sphyxgames.com/forum/viewforum.php?f=11
Please note the pictures are big and so may take a while to load on some connections. They load in 23 seconds on 2mb adsl.
DawnOfMen has finally reached the halfway point. Development release 0.5 has been finished and we are now working towards 0.6.
A couple of changes that were made for the 0.5 release:
-> Destructible Staticshapes (trees, rocks)
-> Destructible Terrain, or Deformation of terrain
-> Individualised gravity
-> 4 New Castles
-> Get someone working an a catapult model (to be completed for 0.6)
-> Many minor tweaks (changing timings, damage, etc.)
-> Many more!
See the full list here:
www.sphyxgames.com/news.htm
There are some screenshots available and more will be posted soon. We now have a screenshot of every nearly-completed level, they are posted here:
www.sphyxgames.com/forum/viewforum.php?f=11
Please note the pictures are big and so may take a while to load on some connections. They load in 23 seconds on 2mb adsl.
About the author
Been a programmer for a few years, started when I was quite young and got into it so carried on through my life. Currently studying at Kent Uni in Canterbury.
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