Game Development Community

Whats taking up my time

by BigPapa · 04/03/2006 (9:32 pm) · 2 comments

Hello gang,

For the last few months a lot has changed in my life. My family grew by one member in December with the arrival of my son Daniel. I decided it was time to finish the Computer Science degree I starter but never finished so I'm doing the online school thing. I'm still working on my racing game project. And I'm also helping with development of C:AV.

It's all taking a lot of time and effort but I like the fact that I have clear defined goals to reach and I'm in the right track to achieve them.

I'm getting more experience in Torquescript and I feel more comfortable making changes and experimenting with new stuff in scripts. I have ventured into the C++ code but not as much as I would like to. Eventually, I'll get in there and poke around.

I'm more experienced on Blender and like it every day even more. It was a tough learning curve to pass but I stuck to it and I'm glad I did.

Here is an untextured snapshot of the gun I developed for C:AV

static.flickr.com/36/123017959_208d6b77ea_o.jpg
Here is the same gun textured. However, I can't take credit for the texture.

static.flickr.com/40/123017958_30ca23e396_o.jpg
Here is a screenshot of the concept car I'm working on for my racing game.

static.flickr.com/39/123017957_30dc2c3cbc_o.jpg
One thing that I really need to work on is sharing with the community what I'm working on and how it's going. I tend to shy away from sharing fearing that what I'm doing is not of interest to anyone else. So I will commit on posting at least once a month so that I don't feel like I'm the only one reaching for my dream of developing games for a living.

Thanks for sticking with me and reading through.

#1
04/03/2006 (10:05 pm)
I like the gun looks very nice.
#2
04/04/2006 (9:30 pm)
I like both models, very nice, simple but they work. What kind of racing game is it going to be?