Marble Tactics - A first look
by Gregory Stewart · 03/27/2006 (11:38 pm) · 3 comments
After being a member of the community for over two years, here goes my first blog...
Next month will be my 10 year anniversary of programming in C/C++ as a hobby. And thus, I think that it is finally time to release a commercial game. What's funny is that this has close to nothing to do with C/C++, but rather TorqueScript.
Here is a first look at my game, Marble Tactics. Anyone who has played Arcade Lines will know exactly the type of gameplay I'm aiming for. The object of the game is to make lines of a certain number of marbles. However, each time you move a marble, new ones are introduced at random locations on the board. This means you must make tactical decisions to keep the board from filling up.

The screenshot is using 1.1 Beta 1.1 and is 99% in-game (meaning I added the score, level, and marble numbers in with a paint program.. they're not in the game yet).
What's amazing is the sheer amount of stuff I've been able to get done with Torque 2D Game Builder in a short amount of time. With the help of T2D and Phil Shenk's A*Star code, I've been able to get the basic gameplay done in a couple of weeks. Total work on the game has been about one month and I've been able to get done more in that month than I could have in probably 6-9 months doing this from scratch. T2D is amazing! And, to top it off, I've only had to change about 6 lines of C++ code!
I'm hoping to finish the game within the next couple of months. At that time, I'm going to try to get it published. For my real job, I work for a publisher, so I may try to pitch it to them. Or, if GarageGames is interested.. *hint, hint*
Thank you Melv May and the rest of the gang for making this possible!
Hopefully my next blog will be much sooner than two years from now! :)
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GarageGames: By the way, what is the legal status of using the demo content in commercial games? If you look closely, you can see the background from the T2D Fish demo behind the tiles. Am I ok to use this?
---------
Next month will be my 10 year anniversary of programming in C/C++ as a hobby. And thus, I think that it is finally time to release a commercial game. What's funny is that this has close to nothing to do with C/C++, but rather TorqueScript.
Here is a first look at my game, Marble Tactics. Anyone who has played Arcade Lines will know exactly the type of gameplay I'm aiming for. The object of the game is to make lines of a certain number of marbles. However, each time you move a marble, new ones are introduced at random locations on the board. This means you must make tactical decisions to keep the board from filling up.

The screenshot is using 1.1 Beta 1.1 and is 99% in-game (meaning I added the score, level, and marble numbers in with a paint program.. they're not in the game yet).
What's amazing is the sheer amount of stuff I've been able to get done with Torque 2D Game Builder in a short amount of time. With the help of T2D and Phil Shenk's A*Star code, I've been able to get the basic gameplay done in a couple of weeks. Total work on the game has been about one month and I've been able to get done more in that month than I could have in probably 6-9 months doing this from scratch. T2D is amazing! And, to top it off, I've only had to change about 6 lines of C++ code!
I'm hoping to finish the game within the next couple of months. At that time, I'm going to try to get it published. For my real job, I work for a publisher, so I may try to pitch it to them. Or, if GarageGames is interested.. *hint, hint*
Thank you Melv May and the rest of the gang for making this possible!
Hopefully my next blog will be much sooner than two years from now! :)
---------
GarageGames: By the way, what is the legal status of using the demo content in commercial games? If you look closely, you can see the background from the T2D Fish demo behind the tiles. Am I ok to use this?
---------
Torque Owner Rob Sandbach
www.garagegames.com/mg/forums/result.thread.php?qt=26594
You'll find :
"You can use the art in the demos as you see fit, but we'd ask that you prominently and appropriately credit the artists involved with each demo.
Thanks for asking guys."
Your games looking nicely polished :)! Looking forward to a demo :)