Roboherd update
by Adam Beaumont · 03/25/2006 (2:29 pm) · 2 comments
Roboherd progress has been pretty good this month - we're up to about 20 levels now and have totally revamped the graphics (both 2d and 3d). Everything is looking much more polished and you can almost believe that people would pay money to play this thing! There's still a long way to go but we can see the light at the end of the tunnel.
Currently just working on getting the next demo release sorted out - there are a couple of loose ends to sort out but once they are done we'll put up a dev snapshot and a link to the download. We are looking to get some dedicated testers on board as most of the levels have only really had a few playthroughs - needs a dedicated effort to track down all the bugs and iron out any wrinkles. If you're interested and have the time then let us know.
I also bought a new imac this week to start building a mac version on - so far haven't done much with it but I have an XCode book and am optimistic I should be able to get everything up and running. Not sure yet whether I should port my existing code or take 1.4 and start adding stuff into that, or take TSE and go from there. I think I will probably have to start from a fresh build and add stuff back in but hopefully that shouldn't be too difficult - will keep you updated on progress.
Currently just working on getting the next demo release sorted out - there are a couple of loose ends to sort out but once they are done we'll put up a dev snapshot and a link to the download. We are looking to get some dedicated testers on board as most of the levels have only really had a few playthroughs - needs a dedicated effort to track down all the bugs and iron out any wrinkles. If you're interested and have the time then let us know.
I also bought a new imac this week to start building a mac version on - so far haven't done much with it but I have an XCode book and am optimistic I should be able to get everything up and running. Not sure yet whether I should port my existing code or take 1.4 and start adding stuff into that, or take TSE and go from there. I think I will probably have to start from a fresh build and add stuff back in but hopefully that shouldn't be too difficult - will keep you updated on progress.
About the author
#2
03/26/2006 (2:13 am)
Aha - thats interesting - tbh I haven't looked at TSE at all so my comment was (clearly as it turned out) based on very little fact. TGE 1.4 it is then!
Torque Owner Jon Frisby
MrJoy, Inc.
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