Game Development Community

Project Update

by Teromous · 03/18/2006 (6:22 pm) · 5 comments

Bugs Fixed
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*Fixed a bug that was causing the camera to trace the sky sphere instead of the bounding box. It was causing a "floating" illusion which was not intended.

*Fixed the player spawn location that was erroniously scripted in an improper location.

Level of Knowledge
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*Corrected depth field on project, to allow full viewing of bounding box and sky sphere when set to max viewing range.

*Implemented an .fx file on a test project to determine how it will be used in the main project

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Bugs to Fix
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*Crash to desktop when switching between cursor/no cursor.

*Small overlap problems on the sky sphere texture map.

Knowledge Deficiencies
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*Issues with alpha channels on .tga files and layering multiple textures on models properly.

About the author

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#1
03/19/2006 (12:51 am)
Guess it would help to let people know what project you are talking about at all... if you just want to post your own diary for yourself, please use your own blog and not the GG one :P
#2
03/19/2006 (3:35 am)
Personally, I liked these things better when they were called .plans. Now a lot of people think they can use it as their own personal blog...

Guess it's a misnomer.

Oh well.
#3
03/19/2006 (5:04 am)
Oh come on, when someone known to the community posts like this there's no one of you complaining. Give the guy a break.
#4
03/19/2006 (7:32 am)
If I happen to read useless blogs I'm complaining no matter who's posted it :)
It wouldn't be that useless if he talked about *what* project this is about... not even sure he's using Torque :P
#5
03/19/2006 (5:33 pm)
This is reallly not the purpose of these blogs. Had this poster described his project, the problems and solutions he is encountering, it would have been fine.

-Jeff Tunnell, GG