Project Update
by Teromous · 03/18/2006 (6:22 pm) · 5 comments
Bugs Fixed
--------------
*Fixed a bug that was causing the camera to trace the sky sphere instead of the bounding box. It was causing a "floating" illusion which was not intended.
*Fixed the player spawn location that was erroniously scripted in an improper location.
Level of Knowledge
-------------------------
*Corrected depth field on project, to allow full viewing of bounding box and sky sphere when set to max viewing range.
*Implemented an .fx file on a test project to determine how it will be used in the main project
#############
Bugs to Fix
--------------
*Crash to desktop when switching between cursor/no cursor.
*Small overlap problems on the sky sphere texture map.
Knowledge Deficiencies
------------------------------
*Issues with alpha channels on .tga files and layering multiple textures on models properly.
--------------
*Fixed a bug that was causing the camera to trace the sky sphere instead of the bounding box. It was causing a "floating" illusion which was not intended.
*Fixed the player spawn location that was erroniously scripted in an improper location.
Level of Knowledge
-------------------------
*Corrected depth field on project, to allow full viewing of bounding box and sky sphere when set to max viewing range.
*Implemented an .fx file on a test project to determine how it will be used in the main project
#############
Bugs to Fix
--------------
*Crash to desktop when switching between cursor/no cursor.
*Small overlap problems on the sky sphere texture map.
Knowledge Deficiencies
------------------------------
*Issues with alpha channels on .tga files and layering multiple textures on models properly.
#2
Guess it's a misnomer.
Oh well.
03/19/2006 (3:35 am)
Personally, I liked these things better when they were called .plans. Now a lot of people think they can use it as their own personal blog...Guess it's a misnomer.
Oh well.
#3
03/19/2006 (5:04 am)
Oh come on, when someone known to the community posts like this there's no one of you complaining. Give the guy a break.
#4
It wouldn't be that useless if he talked about *what* project this is about... not even sure he's using Torque :P
03/19/2006 (7:32 am)
If I happen to read useless blogs I'm complaining no matter who's posted it :)It wouldn't be that useless if he talked about *what* project this is about... not even sure he's using Torque :P
#5
-Jeff Tunnell, GG
03/19/2006 (5:33 pm)
This is reallly not the purpose of these blogs. Had this poster described his project, the problems and solutions he is encountering, it would have been fine.-Jeff Tunnell, GG
Associate Stefan Beffy Moises