Game Development Community

How to Record Voice Overs that Don

by John Seguin · 03/10/2006 (12:47 pm) · 5 comments

How to produce voice overs that don't suck: Part III, The Talent

In the last two articles that I've posted (Part I, Part II) in this series we've discussed both the why and the tools regarding making voice overs for your game.

#1
03/10/2006 (3:27 pm)
Very helpful infomation.......thanks for posting this for all to read and get help!!!
#2
03/11/2006 (8:54 am)
Great read, as always, John.
#3
03/11/2006 (10:24 am)
Thanks Rubes!
#4
03/14/2006 (6:59 pm)
John, very useful info for companies looking to include professional voice actors in their video games!

Might I suggest that game developers post their voice acting jobs online to receive demos, proposals and price quotes at http://www.InteractiveVoices.com? It's easy, fast, and an indispensable tool for finding voice actors in your own backyard, North America, and overseas.

Half of the battle in this business is knowing where to turn, the other half is picking the perfect voice for the job :)

Cheers,

Stephanie
http://www.interactivevoices.com/blog/
#5
06/23/2006 (1:46 pm)
Did this blog get cut off or something? or is it supposed to be 2 lines long?