It's been many long years, but Frayed Knights: The Skull of S'makh-Daon has shipped! A fantasy-comedy RPG with old-school sensibilities combined with some new innovations to the genre... all made with the original Torque Game Engine!
Author Jay Barnson Date 09/28/2011 (11:38 am) Comment 13 comments
We talk so much about game design and fundamentals that sometimes we miss one very important layer of the online games strata: The network architecture layer...
Author Ted Southard Date 09/22/2011 (11:18 am) Comment 15 comments
It's been a while. And here I am, a few moderately successful projects later, releasing an artpack of my own. I'd love to have some feedback on it! Is this a good deal? Do you like the stylized art, or is it a turnoff?
Author Michael or something like that Date 09/20/2011 (6:37 pm) Comment 2 comments
Screenshots and a video from our first release with expected release November 2011. It's an implementation of John Conway's Game of Life.
Author Pedro Vicente Date 09/17/2011 (9:48 pm) Comment 4 comments
Some teaser screens of our up and coming title, scheduled for December release. Title is not yet confirmed.
Author Mladen Stambolija Date 09/15/2011 (2:59 pm) Comment 9 comments
9000 days of bughunting ... or over 9000 days of bughunting? Actually it was more like 18 hours a day for 2 weeks of bughunting ...
Author Steve Acaster Date 09/13/2011 (4:36 pm) Comment 14 comments
Hi everyone, I am happy that soon my first game for a first test is ready.I have develop the whole summer the game proton. Now is time to make soon a alpha multiplayer test. Here is a little movie to watch, what you will see in the test.
Author D Fasel Date 09/11/2011 (12:00 pm) Comment 5 comments
It's been a long time. This may be the last TGE project still in development. It's just about done, and here's an interview about it.
Author Jay Barnson Date 09/08/2011 (6:59 pm) Comment 11 comments
So I promised we'd report back on our Budget MoCap trials... paid work commitments have prevented me doing so sooner, but ...public holiday in the UK today (which generally equates to a busy EiKON Day) so here it is.
Author Mike Large Date 08/29/2011 (11:32 am) Comment 15 comments
This is Cascadia Games' third year in the app store. I've collected data on price versus volume versus profit to help answer the question: What's the best tactic to make the most of the iPhone marketplace?
Author Chris Jorgensen Date 08/27/2011 (12:26 pm) Comment 10 comments









