Game Development Community

Frayed Knights: The Skull of S'makh-Daon - Now Available!

It's been many long years, but Frayed Knights: The Skull of S'makh-Daon has shipped! A fantasy-comedy RPG with old-school sensibilities combined with some new innovations to the genre... all made with the original Torque Game Engine!

Author Jay Barnson Date 09/28/2011 (11:38 am) Comment 13 comments

Online Games Network Architecture

We talk so much about game design and fundamentals that sometimes we miss one very important layer of the online games strata: The network architecture layer...

Author Ted Southard Date 09/22/2011 (11:18 am) Comment 15 comments

New Art Content pack

It's been a while. And here I am, a few moderately successful projects later, releasing an artpack of my own. I'd love to have some feedback on it! Is this a good deal? Do you like the stylized art, or is it a turnoff?

Author Michael or something like that Date 09/20/2011 (6:37 pm) Comment 2 comments

Space Research Games -- First release teaser

Screenshots and a video from our first release with expected release November 2011. It's an implementation of John Conway's Game of Life.

Author Pedro Vicente Date 09/17/2011 (9:48 pm) Comment 4 comments

Blinker Studios Teaser

Some teaser screens of our up and coming title, scheduled for December release. Title is not yet confirmed.

Author Mladen Stambolija Date 09/15/2011 (2:59 pm) Comment 9 comments

Strategic Ai Player Logic Finished - Cue 9000 Day BugHunt

9000 days of bughunting ... or over 9000 days of bughunting? Actually it was more like 18 hours a day for 2 weeks of bughunting ...

Author Steve Acaster Date 09/13/2011 (4:36 pm) Comment 14 comments

Proton alpha test preview

Hi everyone, I am happy that soon my first game for a first test is ready.I have develop the whole summer the game proton. Now is time to make soon a alpha multiplayer test. Here is a little movie to watch, what you will see in the test.

Author D Fasel Date 09/11/2011 (12:00 pm) Comment 5 comments

Frayed Knights Interview at RPGWatch

It's been a long time. This may be the last TGE project still in development. It's just about done, and here's an interview about it.

Author Jay Barnson Date 09/08/2011 (6:59 pm) Comment 11 comments

MoCap Day 1.5

So I promised we'd report back on our Budget MoCap trials... paid work commitments have prevented me doing so sooner, but ...public holiday in the UK today (which generally equates to a busy EiKON Day) so here it is.

Author Mike Large Date 08/29/2011 (11:32 am) Comment 15 comments

Volume vs Price: App Store Pricing Strategy

This is Cascadia Games' third year in the app store. I've collected data on price versus volume versus profit to help answer the question: What's the best tactic to make the most of the iPhone marketplace?

Author Chris Jorgensen Date 08/27/2011 (12:26 pm) Comment 10 comments