follow up just showing a few of the things happening with bullet and vehicles, debris, and some other cool things
Author deepscratch Date 11/06/2009 (2:54 am) Comment 11 comments
SpriteWorks2 is an fast and easy solution for creating animated sprite sheets for 2D games from existing 3D models and it's now http://www.garagegames.com/products/spriteworks.
Author John Kanalakis Date 11/03/2009 (9:43 am) Comment 18 comments
Versions of AFX 2.0 for TGE and TGEA are now available for purchase or upgrade in the Add-Ons/Tools store. A version of AFX 2.0 for T3D is coming soon.
Author Jeff Faust Date 11/01/2009 (11:36 pm) Comment 14 comments
Some of you may have noticed during the past week or so my name turned a lovely shade of purple and you may, or not, be wondering what’s up. Well wonder no longer friends!
Author Scott Burns Date 11/02/2009 (2:00 am) Comment 11 comments
Just in time for our submission to the Indie Game Challenge and IGF Contests we have a new trailer showcasing some of the latest footage from Box Macabre!
Author Billy Garretsen Date 10/29/2009 (7:24 pm) Comment 14 comments
MGT currently sits with 5 apps published to the app store. Development has been fun and lets team members focus on their own ideas.
Author Tim Newell Date 10/18/2009 (9:26 pm) Comment 4 comments
I had been waiting for T3D to get out of beta before I started porting my assets, and my game code. Now with 1.0.1 out I have been diving into it. The results have been fantastic! Most of the work involved with porting has been changing little things, but there are many of these. The bigger pieces are coming along slower.
Author John E. Nelson Date 10/28/2009 (9:25 am) Comment 9 comments
I am done with the base level mesh layout and texturing and will move to populating the scene with a couple of props. The tile suggestion actually works well and makes sense, so, thank you Zoidy. I've worked on it this weekend so I am a little tired looking at it so moving to a new scene for modeling the props should give me a break and a fresh eye when I return.
Author Apparatus Date 10/26/2009 (2:31 am) Comment 13 comments
The long anticipated wait is over! Well, at least the occasionally noted intent to occur has ended...it's here...the Sticks & Twigs Environment Pack updated for T3D! Yeah!!!
Author Alan James Date 10/24/2009 (7:02 pm) Comment 47 comments
Zombie Karts, a retro "mode7" style racing game, was built with iT2Db and the TGB Kart Kit. It took four weeks to develop, runs on all iDevices, and costs a trifle 99 cents! Read on!
Author Chris Jorgensen Date 10/23/2009 (6:56 am) Comment 13 comments









