Game Development Community

Plan for Phu Nguyen

--- Critical Force Design V0.1 Alpha--- -- Story -- Year is 2034, terrorism has just began to spark. A huge underground force has started to emerge. Fully funded and fully armed. These new soldiers descimated the developed country. One by one, each country became the property of terrorists. The world power battling and failing these organized terrorists decides to release their final blow... Operation: Critical Force.

Author Phu Nguyen Date 08/27/2003 (11:10 am) Comment 0 comments

Plan for Jason Swearingen

t2d.net dev update (2nd .plan) 100% t2d feature parity, thailand, etc

Author Jason Swearingen Date 09/13/2005 (7:16 pm) Comment 0 comments

Plan for Brad A Shipp

Concept / Texture Artist / Cover Artist

Author Brad A Shipp Date 10/01/2002 (4:56 pm) Comment 0 comments

Plan for Ted Southard

Writing pretty much done for now...

Author Ted Southard Date 12/02/2002 (11:05 am) Comment 0 comments

Plan for Charles Williams

Design Documents and Team Building

Author Charles Williams Date 10/02/2002 (10:38 pm) Comment 0 comments

Plan for Jeremy Alessi

Keeps on plugging + learns Torque

Author Jeremy Alessi Date 03/22/2004 (12:08 pm) Comment 0 comments

Plan for Lance Tofsrud

Have chosen the scenario/universe in which the design document will follow. Began the initial outline of the design document, as well as scoping the game world (history, characters, current status of events, etc).

Author Lance Tofsrud Date 02/10/2003 (11:43 am) Comment 0 comments

Plan for Nauris Krauze

Last days I have devoted myself fully to concept art for Realm Wars. Late nights...smell of coffee...bottle of milk by the left hand and coffee pot by the right...

Author Nauris Krauze Date 02/17/2003 (7:10 pm) Comment 0 comments

Plan for Adam Beaumont

One step at a time...

Author Adam Beaumont Date 04/01/2005 (12:20 pm) Comment 0 comments

Plan for Rob "Scar" Parton

SQLite, Map Transitions and Sunburns, oh my!

Author Rob Parton Date 05/06/2005 (12:44 pm) Comment 0 comments