Game Development Community

Torque 3D Development - Kickoff

<autosyn> Amidst all the excitement here about shipping a [url=http://www.garagegames.com/blogs/985/15816]Mac-compatible version of TGEA[...

Author Brett Seyler Date 12/17/2008 (9:05 am) Comment 46 comments

Barricade Demo

Barricade Demo [center][url=http://www.vimeo.com/1221609/][/url] [i]Click to see a preview of the Barricade demo or...

Author Matt Fairfax Date 06/20/2008 (3:32 pm) Comment 14 comments

Hinterland Released on Steam

For those of you who haven't checked out Hinterland, it is a fantasy PC title that combines fast-paced RPG combat with strategic town building and a little bit of "empire building." As you conquer enemy sites you secure access to valuable resources, and acquire all sorts of loot, which in turn feeds your town. The game is already amassing a good following, and Tilted Mill is dedicated to providing additional content to the game over time as its popularity continues to grow.

Author Deborah M. Fike Date 10/16/2008 (11:43 am) Comment 18 comments

Torque 3D Development - Lighting, Terrain, and Cloth

This week's Torque 3D blog is a collection of the team's progress towards Beta 3. Hit the jump for more!

Author Brett Seyler Date 06/18/2009 (3:46 am) Comment 85 comments

Torque 2D Development - Expectations

This is the second entry in the Torque 2D Development series. In this blog, we will examine what Torque Game Builder has accomplished and how Torque 2D will become the "be all end all" 2D game engine.

Author Michael Perry Date 07/30/2009 (10:04 am) Comment 77 comments

Torque 2D Development - Real-Time Networking

Welcome to the first of many blogs about the development of Torque 2D. We've taken some of the best practices we've learned from developing Torque 3D and are giving you early glimpses of what's to come for Torque 2D. Expect lots of info, tidbits, and 2-way conversations as we kick off this first of many Torque 2D Development Blogs.

Author Deborah M. Fike Date 07/24/2009 (3:43 pm) Comment 64 comments

Torque 3D Development - The only good bug...

On this beautiful Sunday we've got two brand new updates for you. Once again the Torque team has been hard at work squashing bugs and polishing our favorite engine. Hit the jump for details

Author Brett Seyler Date 10/18/2009 (8:07 pm) Comment 44 comments

Baking your broken 8800 GT

Did your GeForce 8800 crash on you? Did it give you the dreaded stripes thru the screen on boot...? Don't throw your card away just yet...

Author Sebastian H Date 08/21/2009 (7:43 pm) Comment 14 comments

Darkwind Rolls out with Torque!

Passion and dedication are the core traits to help anyone get through developing a game. Let's take a look at how this group made it through their development process with an interview from Sam Redfern of Psychic Software.

Author Donald "Yadot" Harris Date 10/22/2010 (11:40 pm) Comment 12 comments

Profile of a Game Developer: Conor O'Kane

There are many ways to weave video games into your career. Here, I sit down with Conor O'Kane, long-time game developer and instructor at RMIT University, to discuss various aspects of the industry: from working for a big studio, to striking out on your own, to teaching at a video game design program.

Author Deborah M. Fike Date 11/13/2009 (5:55 pm) Comment 11 comments