--- Critical Force Design V0.1 Alpha--- -- Story -- Year is 2034, terrorism has just began to spark. A huge underground force has started to emerge. Fully funded and fully armed. These new soldiers descimated the developed country. One by one, each country became the property of terrorists. The world power battling and failing these organized terrorists decides to release their final blow... Operation: Critical Force.
Author Phu Nguyen Date 08/27/2003 (11:10 am) Comment 0 comments
t2d.net dev update (2nd .plan) 100% t2d feature parity, thailand, etc
Author Jason Swearingen Date 09/13/2005 (7:16 pm) Comment 0 comments
Concept / Texture Artist / Cover Artist
Author Brad A Shipp Date 10/01/2002 (4:56 pm) Comment 0 comments
Writing pretty much done for now...
Author Ted Southard Date 12/02/2002 (11:05 am) Comment 0 comments
Design Documents and Team Building
Author Charles Williams Date 10/02/2002 (10:38 pm) Comment 0 comments
Keeps on plugging + learns Torque
Author Jeremy Alessi Date 03/22/2004 (12:08 pm) Comment 0 comments
Have chosen the scenario/universe in which the design document will follow. Began the initial outline of the design document, as well as scoping the game world (history, characters, current status of events, etc).
Author Lance Tofsrud Date 02/10/2003 (11:43 am) Comment 0 comments
Last days I have devoted myself fully to concept art for Realm Wars. Late nights...smell of coffee...bottle of milk by the left hand and coffee pot by the right...
Author Nauris Krauze Date 02/17/2003 (7:10 pm) Comment 0 comments
One step at a time...
Author Adam Beaumont Date 04/01/2005 (12:20 pm) Comment 0 comments
SQLite, Map Transitions and Sunburns, oh my!
Author Rob Parton Date 05/06/2005 (12:44 pm) Comment 0 comments


