Game Development Community

The Woes of an Indie Game Developer

I thought I'd post a short blog on what's been going on in my little world. Some pitfalls and some windfalls. And a warning.

Author Dan Webb Date 09/06/2013 (6:28 pm) Comment 23 comments

Released GTK+ Map2Dif User Interface for Windows/Linux

Since http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9012 is going to have to be put on hold, due to time and money constraints, I figured I can s...

Author Jeffrey Bakker Date 12/18/2005 (4:11 pm) Comment 21 comments

TGEA Material Editor

I have messed around with TGEA quite a lot since it was released. Since that time, I have learned to make assets for it as well as scripted objects. I've even made a few environments in it. One thing ...

Author Travis Vroman Date 12/11/2008 (2:56 pm) Comment 34 comments

GarageGames.com Site Update: Feb. 4, 2009

As promised, we rolled out another version of the website this morning. Since we had more time with this release, we pushed in a lot more features 'n' fixes than we have in our last two releases.

Author Jacob Fike Date 02/04/2009 (10:16 am) Comment 34 comments

Positional Audio Update

Torque2D's audio implementation has always been lacking. Hopefully, this new upgrade will be a major step towards a decent audio system.

Author Simon Love Date 03/09/2016 (2:41 pm) Comment 5 comments

TGEA 1.8.1 on the Mac: a production perspective

This is not a rant on Mac vs. Windows nor Torque vs any other game development platform. It's more of a review. A review of my experience as an Artist using Garagegames product on a Mac.

Author James Date 08/06/2009 (4:47 am) Comment 8 comments

Interceptor Shield F-117A Fighter Mesh Finished!

Well today I have a small Christmas update for everyone, we got the skinned F-117A mesh back from the skinner the other day and today we have a screenshot of the newly finished skinned mesh for everyone to see.

Author NathanJHIS Date 12/24/2009 (11:46 pm) Comment 2 comments

Collada Loader Tutorial

In this tutorial I walk you through creating an animated cube using XSI Mod Tool 6.01, exporting a collada file and loading the object into Torque 3D using the Torque 3D Collada Test version 1.1.

Author Lara Engebretson Date 03/17/2009 (12:10 pm) Comment 5 comments

THL_newScenes_Bushfighting

I think be will challenge to tiptop romance in we make game.... I am design... super 3D_ART design adoration to me....Wahahahaha~~~~

Author Szzg007 Date 11/10/2010 (11:24 am) Comment 13 comments

Spline Roads

I thought I would post a blog and some pictures about what I'm busy with. A previous game I made used a road system of dif sections which were auto assembled into a random road grid. It worked fine ...

Author Duncan Gray Date 10/27/2008 (12:49 am) Comment 32 comments