Hi everybody. I thought I would just blog where WinterLeaf Entertainment is with our MMO artwork as we have been working on this for a while now behind the scenes.
Author Tim Date 05/05/2012 (2:58 am) Comment 11 comments
It's been a while since my last .plan/blog here on Garage Games. I've been in semi lurker mode for the last year, barely having the time to do much of anything short of work and sleep. Now that I actually have some spare time I figure its about time for an update.
Author Matt Summers Date 02/23/2009 (9:52 pm) Comment 2 comments
Author Darrel Cusey Date 05/24/2006 (10:25 pm) Comment 47 comments
Midair Early Access Looks like Tribes will never die and I think that is a good thing. I'm not crazy about the art style but omg it brings back wonderful memories.
Author Michael Cozzolino Date 09/04/2017 (11:32 am) Comment 2 comments
TorqueBay is an independent site about everything that's related to Torque - to enable developers find content faster and to point them to the best Torque content providers.
Author Konrad Kiss Date 04/18/2010 (4:02 pm) Comment 28 comments
The new release of "Shader pack vol.1" now contains two more bonus shaders. All shaders have been edited and updated for better performance.
Author Ivan Mandzhukov Date 05/05/2012 (5:19 am) Comment 10 comments
A blog about coding a Pacman clone that took a couple of days to complete. This has been a most interesting exercise for me and I hope some of the experiences I share here will be helpful to you.
Author Gavin Date 07/27/2010 (2:46 pm) Comment 4 comments
Well, it's a little later than expected, but here it is! Only a few changes, but they are pretty important.
Author Jacob Fike Date 02/25/2009 (12:02 pm) Comment 21 comments
Not even a week later, we've got improved AI squads, bound overwatch maneuvers, and stealth infiltration. Don't forget Toni.
Author Bryce Date 07/28/2009 (7:01 pm) Comment 20 comments
Perfect Dork Studios is proud to announce the addition of Lead 3D Artist Jeff Arthur to the Box Macabre team. An industry veteran for almost ten years, Jeff has worked with a diverse assortment of companies, including Factor 5, Edge of Reality, and Terminal Reality. Jeff’s work has been featured in BloodRayne (character artist), Lair (environment artist), Hulk (environment artist), and Hunter: The Reckoning (character artist).
Author Billy Garretsen Date 07/19/2009 (5:17 pm) Comment 2 comments









