Game Development Community

More Multi-Touch Games!

We've been working on a new set of games for sale on multi-touch table systems. I've got some screenshots, video, and a few details of our latest changes to the T2D engine.

Author William Lee Sims Date 12/05/2012 (11:30 am) Comment 8 comments

No news is good news, right?

This is just a quick update as I've been informed that people are asking about the 3.6.3 release. Spoilers: it's business as usual, i.e. we're late.

Author Daniel Buckmaster Date 12/10/2014 (4:01 am) Comment 20 comments

Macro and Micro: Quests in the Romadi Steppes

Been doing some programming on the quest system. Have now gotten the "Escort" type quest mission working. It's very simple, although getting it bootstrapped was a bit of a headache.

Author Netwyrm Date 06/20/2017 (6:30 pm) Comment 1 comments

my RTS Creature Pack was published in a Silverlight Book!!!

this morning i was utterly surprised to see that not only did i make it into the book, but my Stone Man and RTS advertisement are on the front and cover.

Author Ori Cohen Date 06/30/2009 (3:09 am) Comment 7 comments

Tactical AI Kit: Launch!

I've done it! Pick up your copy of the Tactical AI Kit, now available for Torque 3D 1.1 Betas 2 and 3.

Author Bryce Date 02/22/2011 (4:35 pm) Comment 52 comments

TGEA 1.7.1 is the Front Line Award Engine of 2008

Well, the holidays came and went for me, so I wasn't expecting any more gifts. That was before I read the Front Line Award announcements on Gamasutra this morning. TGEA 1.7.1 is the Front Line Game Engine of 2008.

Author Deborah M. Fike Date 01/05/2009 (3:42 pm) Comment 32 comments

Plan for Paul Malyschko

Game in a Day... Week... Two Weeks... Or How Not To GID

Author Paul Malyschko Date 07/02/2004 (8:44 pm) Comment 5 comments

iTorque Update

Hey guys, I hope most of you caught my [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15307]blog[/url] a week ago announcing our pricing and licensing model for [url=www.garag...

Author Brett Seyler Date 08/28/2008 (9:02 pm) Comment 21 comments

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Author Adam Date 08/20/2012 (4:24 am) Comment 14 comments

Enter the Magnitude Editor

For our Epic Frontiers project, after we had pushed out the demo, we found ourselves talking more and more about lists of content, and less and less about the features of the game. The problem this started to bring to light was that we had no easy way to generate variations of items that needed to be plugged into the database. We've made a tool to help with that problem...

Author Ted Southard Date 10/28/2010 (2:31 am) Comment 8 comments