Author Bryce Date 08/05/2008 (9:08 pm) Comment 23 comments
ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.
Author Chris Calef Date 03/25/2009 (11:00 am) Comment 47 comments
Lots of new stuff this time around: fluid particles with interactions, softbodies, and .obj mesh loading for cloth.
Author Taylor Petrick Date 08/19/2009 (9:13 am) Comment 9 comments
So I have been pretty quiet lately on this blog and my own personal one. I figured I needed to make sure that everyone understood there is no bad blood between me and my GG family. So here is a small update on whats been keeping me quiet for the last few months.
Author Donald "Yadot" Harris Date 03/29/2011 (9:33 am) Comment 9 comments
Author Joe Maruschak Date 09/03/2006 (9:47 am) Comment 29 comments
Author Dave Young Date 03/07/2007 (4:14 am) Comment 27 comments
Forester Pro is a tree and plant creator for T3D that generates random models that import seamlessly into the world editor. We've just released version 1.28 of Forester Pro that features normal bending and editing to increase the realism of models.
Author Matthew Genge Date 11/26/2014 (5:39 am) Comment 10 comments
a (sometimes bi-)weekly round-up of notable updates from GameDev.net Journals for the period of 10/15/10 - 10/22/10. Project updates, staff reports, gamedev articles and cool stuff!
Author Drew -Gaiiden- Sikora Date 10/23/2010 (12:42 am) Comment 2 comments
This is part 4 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.
Author Paul Dana Date 10/30/2011 (3:46 pm) Comment 9 comments
Looking at one of the missions of my game The Master's Eye I thought something was missing. After a while I knew what. It needed some fog in certain areas, so I made a Volumetric Fog object.
Author Richard Marrevee Date 08/12/2014 (6:24 am) Comment 13 comments








