Game Development Community

Tactical AI Kit: Demo is in the Works!

Greetings, fellow AI lovers! (Okay, that may have been a little much) It's time I released a demo showing how my AI Players work. Today and yesterday I've been putting together a lot of things to m...

Author Bryce Date 08/05/2008 (9:08 pm) Comment 23 comments

ECSTASY: Finally, a motion synthesis tool for the indie developer!

ECSTASY: Finally, a motion synthesis tool for the indie developer! ... the main point is it's coming out soon, at an indie price, and we're going to have a early adopter registration soon, make a comment here if you want to be on the list.

Author Chris Calef Date 03/25/2009 (11:00 am) Comment 47 comments

TGEA PhysX: Part 6

Lots of new stuff this time around: fluid particles with interactions, softbodies, and .obj mesh loading for cloth.

Author Taylor Petrick Date 08/19/2009 (9:13 am) Comment 9 comments

Life after the Action

So I have been pretty quiet lately on this blog and my own personal one. I figured I needed to make sure that everyone understood there is no bad blood between me and my GG family. So here is a small update on whats been keeping me quiet for the last few months.

Author Donald "Yadot" Harris Date 03/29/2011 (9:33 am) Comment 9 comments

Value of a Thing

Sorry for the few months of no blog posting. I was away on vacation in July for 3 weeks enjoying some much needed R and R. Aft...

Author Joe Maruschak Date 09/03/2006 (9:47 am) Comment 29 comments

Raising the Bar: Dream Game Contest now $10K

In http://www.garagegames.com/blogs/62635/12479 we pre-announced the upcoming 1 year Dream Game contest. Updates: We've raised the bar with an additional sponsor, and [...

Author Dave Young Date 03/07/2007 (4:14 am) Comment 27 comments

Forester Pro version 1.28 with Normal Bending

Forester Pro is a tree and plant creator for T3D that generates random models that import seamlessly into the world editor. We've just released version 1.28 of Forester Pro that features normal bending and editing to increase the realism of models.

Author Matthew Genge Date 11/26/2014 (5:39 am) Comment 10 comments

GDNet: Weekend Reading

a (sometimes bi-)weekly round-up of notable updates from GameDev.net Journals for the period of 10/15/10 - 10/22/10. Project updates, staff reports, gamedev articles and cool stuff!

Author Drew -Gaiiden- Sikora Date 10/23/2010 (12:42 am) Comment 2 comments

Long Strange Trip, Part 4: Burnt Down Fell Over...

This is part 4 in a series of blogs that documents the wondrous journey of Plastic Games as we learned the hard way how not to make games.

Author Paul Dana Date 10/30/2011 (3:46 pm) Comment 9 comments

Volumetric Fog object

Looking at one of the missions of my game The Master's Eye I thought something was missing. After a while I knew what. It needed some fog in certain areas, so I made a Volumetric Fog object.

Author Richard Marrevee Date 08/12/2014 (6:24 am) Comment 13 comments