Add controls for the God Rays shader. I have to write 100 words so bla bla bla bla.
Author Chelaru Catalin Ionut Date 11/28/2014 (5:09 am) Comment 24 comments
FF Digital: Modern Weapons Pack - Update
Author Weston Tracy Date 04/29/2005 (6:30 pm) Comment 15 comments
A new release of L3DT Professional is now available. This update makes it even easier to generate large terrain maps for TGEA, and includes such improvements as multiple levels of 'undo' for editing tools and calculations, an improved 3D terrain renderer/editor, and support for up to 8 textures in blended Atlas terrain. Read on for more details...
Author Aaron Torpy Date 03/01/2009 (2:08 am) Comment 12 comments
Progress of work on the Ultimate Guide project has been moving along nice and smoothly, and I've got a little surprise for everyone.
Author Robert Fritzen Date 09/09/2014 (1:01 pm) Comment 13 comments
Well, it finally happened. Today is the first day working as an employee for GarageGames! Cue cheesy staged shot of me in my "office" wearing my new GG hoodie:
Author Melv May Date 02/02/2009 (3:07 am) Comment 37 comments
Author Pat Wilson Date 06/17/2008 (10:52 am) Comment 20 comments
Author Apparatus Date 09/24/2008 (4:20 pm) Comment 9 comments
The second version of my game is done, took me longer than expected, but you may know Torque has its issues.
Author Duion Date 05/05/2015 (2:25 am) Comment 15 comments
We are working on TGEA 1.8.1, which will focus entirely on fixing bugs and improving performance from our last release.
Author Alex Scarborough Date 01/26/2009 (11:51 am) Comment 41 comments
Torque is awesome, and it deserves a facelift. Just in time for the new 3.6.1 release I have been preparing a GUI template for T3D. I've had some simple updated GUI improvements on my hard drive for some time that I recently dusted off. I am in the process of getting it finalized to share with the community.
Author Jesse Allen Date 10/09/2014 (2:51 pm) Comment 15 comments








