Game Development Community

Pulling Back the Curtain

Here is an upcoming look at the next video tutorial series and mini-game being worked on for T2DTutorials.com.

Author Mike Lilligreen Date 11/17/2010 (6:25 pm) Comment 7 comments

Lightning Anyone?

After a long time of off-and-on development, I finaly have a functional, decent looking(IMHO) lightning effect for the Torque Shader Engine bounty packaged and submitted! It's taken about 5 major code...

Author Josh Moore Date 10/07/2006 (9:50 pm) Comment 38 comments

Joes Garage FREE Band motion capture in BVH format

Joes Garage FREE Band motion capture in BVH format. Howdy folks, Truebones is putting the Band Back together! A complete rock band in BVH format is now available for FREE

Author Joe McPeek Date 06/09/2009 (1:57 pm) Comment 2 comments

new iPhone app available - the magic donut

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Author Orion Elenzil Date 12/12/2009 (7:13 pm) Comment 2 comments

GDNet: Weekend Reading

a (sometimes bi-)weekly round-up of notable updates from GameDev.net Journals for the period of 10/22/10 - 10/29/10. Project updates, staff reports, gamedev articles and cool stuff!

Author Drew -Gaiiden- Sikora Date 10/30/2010 (12:59 am) Comment 0 comments

Homebrew Wrestling - 1 step forward, 5 back

I'm getting closer and closer to realizing that making a non-first-person-shooter or racing game in Torque is more of an uphill battle than I really wanted it to be. I've made some major progress and ...

Author David Horn Date 02/08/2008 (8:24 am) Comment 18 comments

Game Ranking System (GRS) v1.01 update for T3D1.1 Final ...

Game Ranking System update to support Torque 3D 1.1 final, B2 + B3 and legacy TGE, TGEA - including updated look, custom fields for any game type - not just for FPS games anymore! New documentation, examples and supporting artwork.

Author Jules Date 06/09/2011 (11:30 am) Comment 13 comments

The Repopulation - Wailing Chasm WIP Shots

It's Wailing Chasm's turn to get a graphical and layout upgrade. Attached are the first screenshots of the new zone.

Author J.C. Smith Date 12/15/2009 (4:23 pm) Comment 9 comments

Meanwhile, Somewhere in the Void...

Decided it was time to post an update about work on WOA. Went into alpha in late November, with formal weekly builds and test sessions running on an array of machines I had set up at my office.

Author Netwyrm Date 04/12/2015 (10:25 am) Comment 4 comments

Resistance is futile?

Sorry for the bad pun, but I thought this might be semi interesting. There was recently a lot of bruhaha about Sony's apparent use of imagery from Manchester Cathedral in the game "Resistance: Fall...

Author Phil Carlisle Date 06/11/2007 (9:57 am) Comment 46 comments