Game Development Community

Pacifica: The Ocean Shores And Torque 3D V3

I can't believe it. Its finally done. Both version 2x and 3. I had no idea how much different the two are from each other. I personally would go for the 3x version. The global reflectance algorithm is substantially different There seems to be a more harmonious and subtle presentation all around. This could just be me of course; at first, I didn't even like this version ;)

Author JR Wilde Date 10/03/2013 (10:47 am) Comment 9 comments

Sound Design 101

Now that the FPS Environment Pack has been released, I will go into a bit more detail about sound design using specific examples from the pack. For those of you who have been living under a rock, here...

Author Jon Jorajuria Date 09/08/2006 (10:47 am) Comment 10 comments

Last day to save HUGE on the Truebones 3,000+ BVH Bulk Pak.

Dear Valued Truebones customers, Great News! Due to popular demand and to be fair to all, Truebones is running the bulk pak discount sale one last time.

Author Joe McPeek Date 08/04/2010 (6:01 pm) Comment 1 comments

Bought me some buildings ...and a screenshot at last.

I'm pleased to report that Epoch: Incursion is rapidly approaching the point of having what I would comfortably call gameplay.

Author Mike Large Date 08/12/2010 (5:40 pm) Comment 20 comments

DayOfWar: How big is big

I wanted to make a video for a while to demonstrate how big some of the "planets" can be. Ignore some rendering issues you may see in the video, the most obvious one is the gas giant in the background will stop rendering and then pop back in and the other is some seam issues with the terrain. The terrain in this video is a completely new terrain system based off the work I have done so far.

Author Bill Vee Date 10/25/2010 (1:55 pm) Comment 12 comments

The Deep End

"...At the same time, the true amount and scope of the worked involved in making a game, let alone an indie project, yawns wider and deeper before me with each passing lesson. At the very least I will come away from my effort with an even deeper and more profound respect for those that dedicate themselves to what might seem like an insane and fathomless amount of work..."

Author Ian Tornay Date 10/21/2010 (12:56 am) Comment 11 comments

vSide - 1000+ simultaneous users!

with our latest release yesterday, vSide just this moment finally broke 1000 simultaneous users in-world!

Author Orion Elenzil Date 06/18/2009 (1:05 pm) Comment 12 comments

AFX Spell-Design Blog #3 (Fire Tower)

I'm back, with another update on this monster http://www.garagegames.com/products/127/ spell that will consume us all! The previous installments of this blog can be found at : [...

Author Matthew Durante Date 04/20/2007 (11:17 am) Comment 13 comments

Ever Wonder what the inheritance tree is for T3D?

Every wonder what object is derived from what object? Ever try figure out what the highest point you can put your code to simply things?

Author Vince Gee Date 03/26/2014 (8:02 pm) Comment 19 comments

FAIL! Deadline ... What Is A Deadline?

It has been exactly 365 days x2 ... which equals ... er ... 2 and 2 is 5 ... erm ... er ... say about 2 years - exactly - to the day - that I started Project BADGER OF DOOM ... maybe it needs a better name :/

Author Steve Acaster Date 06/01/2013 (2:08 pm) Comment 14 comments