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Update From: UAISK, To: You

A holiday gift for owers of The Universal AI Starter Kit! Improved weapon features, brand new search system, more pathing options and full compatibly with Torque 3D 1.2.

Author Twisted Jenius Date 12/22/2011 (6:38 pm) Comment 13 comments

Game Alchemy Pack #1.2 Upgrade

Game Alchemy Pack 1.2 - bug fix, enhancement, new features, some news and plan for the next 15 days. ----------------------------------------------------

Author Jean-louis Amadi Date 07/02/2012 (1:35 am) Comment 2 comments

Working on an updated Occlusion Blocker for T3D

While there are zones/portals for T3D to use with DTS objects, there are still always needs to eat even more rendered objects to save on frames/draw calls. So, after quite a bit of work and refactoring it seems to be working really well.

Author Joshua Halls (Xerves) Date 10/08/2009 (5:56 pm) Comment 4 comments

TorqueScript Replacement to HTTPObject

UPDATE: httpPage now supports basic "POST" using either a URL-Encoded Query String style or a SimSet that contains SimObjects with "key" and "value" properties. -- ORIGINAL POST (with update...

Author David Higgins Date 02/06/2007 (6:19 pm) Comment 38 comments

T2D GFX: Filters!

One of the features of iOS and OSX is the ability to apply Filters - premade shaders - to textures. Here I start to add these filters to the iOS build.

Author Paul Jan Date 06/25/2013 (2:16 am) Comment 3 comments

Porting Turrets to TGEA 1.8.1

Converting Paul Dana and Brian Howards's resources to work with the latest build. This tracks the work I am doing to make the turret resource work in TGEA 1.8.1

Author Andy Hawkins Date 03/02/2009 (6:55 am) Comment 7 comments

Camelot Galway - Full Adventure Game Release

Starcave Entertainment re-releases the educational adventure game - Torque - Camelot Galway City Of The Tribes. Get your cup of Tea & Play!

Author Keith Killilea Date 08/16/2012 (9:39 am) Comment 5 comments

The Repopulation - Mesh Hiding for Hair/Facial Hair and T3D

We recently have been working on getting the Repopulation working with T3D as we were quite happy with the engine where it stood in Beta. While this is mostly complete and there are some screenshots in the Blog, I have also been finishing up the New Character Creation process and this covers that process.

Author Joshua Halls (Xerves) Date 05/20/2009 (5:16 pm) Comment 8 comments

The New GarageGames.com and thick skin

It takes some seriously thick skin to weather criticism like this at GarageGames, it's not fun, it hard to not take it personally and get demoralized and harder yet to stay on course.

Author Rick Overman Date 01/15/2009 (10:29 am) Comment 16 comments

A few Free Assets are available!

I had gotten an email requesting some of Ron Kapaun's old assets. After a quick email to him, I was given the "go ahead" to put the assets back up on the server to download - for free.

Author Paul Yoskowitz Date 10/10/2014 (3:04 pm) Comment 5 comments