Game Development Community

Plan for Thijs Sloesen

Well, I have started experimenting with Torque again. I actually managed to pull together a little Tic Tac Toe game. I posted a tutorial about this. Once its approved you should be able to read it. My...

Author Thijs Sloesen Date 01/27/2004 (1:24 pm) Comment 0 comments

Plan for David Myers

Testing for Phase 2 of Myrmidon is under way

Author Dave Myers Date 03/08/2002 (5:42 am) Comment 0 comments

Melee and weapon handling **Update**

I've got to figure out 3ds max its making me mad. I plan to use the DSQ's out of max because i believe the engine woud have a better time switching the animations that way. I figure that since i'm ...

Author Kirchgessner Date 01/04/2006 (10:03 am) Comment 1 comments

Plan for Entr0py

It's been a while since I posted a plan.....

Author Entr0py Date 06/24/2004 (1:12 pm) Comment 0 comments

Plan for Phil Carlisle

Terrain engines, sunshine and travel. [screenshot]

Author Phil Carlisle Date 06/01/2005 (6:00 am) Comment 20 comments

Plan for Clint S. Brewer

A while ago I mentioned that I was working on AI for UnEarthed Gods and how much fun I was having. I thought I'd talk a little bit more about what I did to get some flexible AI into the Torque Engine.

Author Clint S. Brewer Date 06/01/2005 (11:38 am) Comment 3 comments

Plan for Arland "Barry" Woodham

My Senior Project Car Based Deathmatch Done similar to battle mode of San Francisco Rush 2049

Author Arland (Barry) Woodham Date 09/16/2004 (12:12 pm) Comment 3 comments

Plan for Arland "Barry" Woodham

My Senior Project Car Based Deathmatch With Cell Shading. Alpha done onto beta.

Author Arland (Barry) Woodham Date 01/06/2005 (8:33 am) Comment 1 comments

Plan for John Hortenstine

Milkshape 3D, Character Fx, and programming

Author John Hortenstine Date 08/20/2002 (10:43 pm) Comment 0 comments