Author Thijs Sloesen Date 01/27/2004 (1:24 pm) Comment 0 comments
Testing for Phase 2 of Myrmidon is under way
Author Dave Myers Date 03/08/2002 (5:42 am) Comment 0 comments
Author Kirchgessner Date 01/04/2006 (10:03 am) Comment 1 comments
It's been a while since I posted a plan.....
Author Entr0py Date 06/24/2004 (1:12 pm) Comment 0 comments
Terrain engines, sunshine and travel. [screenshot]
Author Phil Carlisle Date 06/01/2005 (6:00 am) Comment 20 comments
Author Donald "spin" Fuss Date 03/11/2002 (3:46 pm) Comment 0 comments
A while ago I mentioned that I was working on AI for UnEarthed Gods and how much fun I was having. I thought I'd talk a little bit more about what I did to get some flexible AI into the Torque Engine.
Author Clint S. Brewer Date 06/01/2005 (11:38 am) Comment 3 comments
My Senior Project Car Based Deathmatch Done similar to battle mode of San Francisco Rush 2049
Author Arland (Barry) Woodham Date 09/16/2004 (12:12 pm) Comment 3 comments
My Senior Project Car Based Deathmatch With Cell Shading. Alpha done onto beta.
Author Arland (Barry) Woodham Date 01/06/2005 (8:33 am) Comment 1 comments
Milkshape 3D, Character Fx, and programming
Author John Hortenstine Date 08/20/2002 (10:43 pm) Comment 0 comments




