Game Development Community

Plan for Frank Bignone

Sun is coming back ;)

Author Frank Bignone Date 11/25/2001 (12:00 pm) Comment 0 comments

Plan for Joseph DiPerla

To create a funny adventure game using Blender 3d for graphics. After that, we will export the 3d graphics into images and use adventuregamestudio to create the adventure game. It will be a large game, it will be funny, it will contain cutscenes and movies, it will be fun and it will be for all apeople of all ages of all different backgrounds. I am looking for people to join me in this.

Author Joseph DiPerla Date 05/30/2002 (10:44 am) Comment 1 comments

Plan for Neil Dodsworth

AI, I'm currently looking at real world low resource OO entities. In other words, You have a 3D world, I'm trying to create a library that will populate it with entities that have scripted objectives, that can interact and affect their surroundings.

Author Neil Dodsworth Date 09/24/2002 (6:27 am) Comment 0 comments

Plan for Phil Carlisle

Two plans in one day? No, I'm not spamming. the earlier plan was something that caught my eye for the casual gamer. In fact, since I posted that, someone else pointed me to YET ANOTHER version of t...

Author Phil Carlisle Date 04/25/2004 (10:54 am) Comment 14 comments

Plan for Phil Carlisle

Get ready for a RANT! How stupid am I?? Stupid enough to actually mess with my windows PC configuration to the extent that it simply refuses to boot! Yes, thats it, right before IGC, lets sto...

Author Phil Carlisle Date 09/12/2005 (12:28 pm) Comment 10 comments

Plan for Ian Roach

Illumina, Bravetree Character Pack, RTS Pack, Enviro Pack

Author Ian Roach Date 12/21/2004 (7:25 pm) Comment 3 comments

Plan for Vince Gee

My plan is to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc.

Author Vince Gee Date 04/24/2005 (12:17 pm) Comment 9 comments

Plan for John

Hobbyist 3D programmer and musician.

Author John Date 08/13/2001 (3:32 pm) Comment 0 comments

Plan for Ian Roach

Stargate Sg1 , Objectives, Grass

Author Ian Roach Date 12/01/2002 (6:29 pm) Comment 0 comments

Plan for Nauris Krauze

I've entered kind of steady flow of busy-ness:)

Author Nauris Krauze Date 01/26/2004 (4:09 pm) Comment 0 comments