Game Development Community

Plan for Mark Brenneman

Mike Jahnke took my thunder! If you want to meet someone really cranky then look no further. I am currently cranky at the amount of waste that occurs during game development....nah...I'm kidding...just do something cool!

Author Mark B of Mad Otter Games Inc. Date 04/16/2002 (7:06 am) Comment 0 comments

Plan for Ian Roach

Illumina, Bravetree Character Pack, RTS Pack, Enviro Pack

Author Ian Roach Date 12/21/2004 (7:25 pm) Comment 3 comments

Plan for Josiah Wang

Hrm...yeah, my first plan...

Author Josiah Wang Date 12/22/2004 (12:46 pm) Comment 6 comments

Plan for Vince Gee

My plan is to build a RPG plugin for torque which will handle the majority of functions currently available in games like SWG, EQ1, EQ2, WOW, etc.

Author Vince Gee Date 04/24/2005 (12:17 pm) Comment 9 comments

Plan for Ian Roach

Stargate Sg1 , Objectives, Grass

Author Ian Roach Date 12/01/2002 (6:29 pm) Comment 0 comments

Plan for Nauris Krauze

I've entered kind of steady flow of busy-ness:)

Author Nauris Krauze Date 01/26/2004 (4:09 pm) Comment 0 comments

Plan for Charles Williams

Design Documents and Team Building

Author Charles Williams Date 10/02/2002 (10:38 pm) Comment 0 comments

Plan for Will Kruss

Retribution PC Game: State of the art FPS Project

Author Will Kruss Date 12/28/2004 (6:07 pm) Comment 1 comments

Plan for Thijs Sloesen

Well, I have started experimenting with Torque again. I actually managed to pull together a little Tic Tac Toe game. I posted a tutorial about this. Once its approved you should be able to read it. My...

Author Thijs Sloesen Date 01/27/2004 (1:24 pm) Comment 0 comments

Melee and weapon handling **Update**

I've got to figure out 3ds max its making me mad. I plan to use the DSQ's out of max because i believe the engine woud have a better time switching the animations that way. I figure that since i'm ...

Author Kirchgessner Date 01/04/2006 (10:03 am) Comment 1 comments