Game Development Community

Plan for Jay Barnson

Games - A New Hope?

Author Jay Barnson Date 09/27/2005 (10:43 pm) Comment 6 comments

Plan for Jay Barnson

Paying the Bills - the Day Job Kills

Author Jay Barnson Date 07/21/2005 (11:42 pm) Comment 6 comments

Plan for Phil Carlisle

AI is a really funny thing to work on. Not because its particularly deep or interesting by itself (although it can be), but because its a combinatorial nightmare, this leads to what is known as "em...

Author Phil Carlisle Date 07/07/2004 (10:07 am) Comment 8 comments

Plan for Tom Feni

Well, I guess I am finally getting around to throwing together some things for a asset pack.. I have been thinking of doing one for awhile but never felt comfortable with milkshape to do it.. Now ...

Author Tom Feni Date 08/27/2005 (11:27 pm) Comment 7 comments

Plan for James Dean

jfjaid is the best thing in the world, or so I hear. But I hear many things. Sometimes. Anyway, respond to this

Author James Dean Date 07/20/2002 (9:40 am) Comment 3 comments

Plan for Tom Oliver

Afew months back I took a look at the torque community as a whole and looked far and wide to see what the community needed and could use the most. Then it came to me. One of my favorite resources to visit is 3dbuzz.com. And that is exactly what the GarageGames Community needs the most. A video learning archive of sorts focused on everything Torque.

Author Thomas Oliver Date 06/26/2005 (2:37 pm) Comment 5 comments

Plan for Bryan Buschmann

Ferret Syndrome, Design Documents that go past 9 pages, and Capital Space craft of doom for $500 please Alex.

Author Bryan Buschmann Date 05/30/2002 (8:36 am) Comment 0 comments

Plan for Phil Carlisle

Almost out of time! :)

Author Phil Carlisle Date 08/05/2001 (12:30 pm) Comment 0 comments