Game Development Community

Gamasutra IGF interview

Gamasutra is running a series call "Road to the IGF" where they interview developers of some of the 2007 IGF entries. They just posted the [url=http://gamasutra.com/php-bin/news_index.php?story=11...

Author Andy Schatz Date 12/04/2006 (9:02 pm) Comment 6 comments

Plan for Ash Matheson

First week of using Torque in teaching students how a game 'engine' is made. This promises to be an interesting endeavour.

Author Ash Matheson Date 06/12/2002 (8:32 pm) Comment 3 comments

Plan for Mike Stoddart

Good, solid, spare time is very rare for me these days. I'm currently working overtime to meet deadlines and build up available holidays so I can take time off at Christmas to see my family in England.

Author Mike Stoddart Date 12/01/2003 (5:33 pm) Comment 0 comments

Plan for Brett Fattori

I've gone and done it now....

Author Brett Fattori Date 03/29/2004 (1:45 pm) Comment 5 comments

Plan for Brian Cunningham

Well after a being away from here for far too long, I'm coming back to have some fun with Torque!

Author Brian Cunningham Date 04/27/2002 (8:10 am) Comment 0 comments

The First IGF Article of Many

Monday, Jan 22 Got the first article of my yearly IGF interview series up and ready for public consumption, so go ahead and [url=http://www.gamedev.net/columns/interviews/skinflake.asp]check...

Author Drew -Gaiiden- Sikora Date 01/23/2007 (1:15 am) Comment 0 comments

Plan for Tim Newell

Success! Torque has an IDE in linux now. Tutorial soon.

Author Tim Newell Date 02/07/2002 (7:23 pm) Comment 8 comments

Plan for "J-Bar"

To make a message board that all Zap Gamers will be on.

Author "J-Bar" Date 04/10/2005 (1:15 am) Comment 1 comments

Plan for Daniel Neilsen

Trakers player animations inclusion

Author Daniel Neilsen Date 11/12/2001 (8:00 pm) Comment 0 comments

Plan for Nauris Krauze

These two days were spent entirely on craziness of relocating and My First http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=7182 wannabe. I guess it is quite different. Maybe it's a good thing.

Author Nauris Krauze Date 09/17/2002 (1:58 am) Comment 0 comments