At work and bored... Wow the week just drags here. I feel like I'm primed for a rant about work...
Author John Kabus (BobTheCBuilder) Date 09/26/2003 (1:49 pm) Comment 4 comments
Author Fenrir Wolf Date 12/08/2003 (12:43 am) Comment 3 comments
Use the Torque Gaming Engine to produce my own 3D game. This requires mastering not only the Torque Gaming Engine itself, but also a suitable 3D package, probably 3DS Max, Maya or XSI.
Author Paul Savage Date 11/28/2005 (4:44 am) Comment 0 comments
of Intel, Aliens, Plants, Clouds, Cats and Cartman!
Author Cai Date 06/09/2005 (7:10 am) Comment 7 comments
GarageGames marketing efforts continue. Just back from the Linux Desktop Summit, headed out next week to GDC, expect more announcements soon!
Author Jay Moore Date 02/23/2003 (1:01 pm) Comment 4 comments
My current project is the (currently) freeware Macintosh game, Snake Quest. Work on the Snake Quest Editor is progressing nicely, and we now have many great suggestions which will help shape the SQ Editor as well as future projects.
Author Alan "DaFalcon" Carr Date 11/03/2001 (3:22 pm) Comment 0 comments
Author Phil Carlisle Date 05/30/2004 (3:13 pm) Comment 2 comments
GarageGames and Tribes 2...
Author Greg Lancaster Date 05/09/2002 (12:10 am) Comment 9 comments
Our Current Project: Ninjasticks - Concept Art
Author Toby W. Allen Date 04/07/2005 (4:13 am) Comment 5 comments
Some stuff on JW Ruby, some complaining about the post office, some stress, some more complaining, and a general lack of sleep. Also some stuff at the bottom so skip the vent if need be.
Author Jeff Ward Date 07/16/2002 (7:17 pm) Comment 2 comments

