I'm just about ready to release the Reaction Engine SDK. This is the engine behind Chain Reaction. It has been designed as a hobbyists engine for those who aren't ready for the complexities of the TGE. I need some Beta Testers. Anyone Intersted?
Author Chris Cole Date 03/19/2003 (9:11 pm) Comment 13 comments
Legends the game, back to work.
Author TerroX Date 03/18/2005 (1:51 am) Comment 0 comments
Myrmidon - Phase 2, Week 17
Author Justin Mette Date 03/06/2002 (9:45 am) Comment 8 comments
I have begun porting over from my personal webpages, the Milkshape2Blends article for the new TDN, which I'm allowed by virture of my owning the SDK[as it's in beta] along with many, many others in this thriving Community of creative people. This will take some time, as this new system had me baffled at first, but I've managed to get a few items in the page. I fear though I may have may the page too 'high' in the hierarchy of things, and would like to get it eventually moved to the DTS section and more specifically a Milkshape subSection....yada, yada. See more at the super neato TDN, which, as it's filled daily/hourly by eager documentors...let me know how I'm doin'.
Author Rex Date 10/14/2005 (7:07 pm) Comment 0 comments
Author Timothy Downs Date 06/21/2004 (11:00 am) Comment 0 comments
Character Pack Screenshot.
Author Jeff Gran Date 02/19/2005 (11:06 am) Comment 16 comments
Use the Torque Gaming Engine to produce my own 3D game. This requires mastering not only the Torque Gaming Engine itself, but also a suitable 3D package, probably 3DS Max, Maya or XSI.
Author Paul Savage Date 11/28/2005 (4:44 am) Comment 0 comments
Righ now im trying tolearn how to program in c++ so i can become a game designer
Author Brett Date 04/28/2002 (9:39 am) Comment 1 comments
of Intel, Aliens, Plants, Clouds, Cats and Cartman!
Author Cai Date 06/09/2005 (7:10 am) Comment 7 comments

