Game Development Community

Plan for Ben Garney

Post mortem coming; I fed a pony.

Author Kyle Carter Date 08/11/2003 (7:06 pm) Comment 2 comments

Plan for Midhir

I've been toiling away, trying to fix up the soldier pack animations for my game, and as this is my first real attempt at animating anything, I thought I'd share some screenshots =)

Author Jesse Liles Date 10/06/2005 (5:35 am) Comment 7 comments

Plan for Rex

After texting with Joe M, @ GG in a Thread; I decided to put together another online Guide[GGResource], describing the Process for adding additional Nodes[ms3d Joints], without losing the Transforms setup previously. This process gets a little tedious and it's a little tricky, but it does work and this is my attempt to document it's validity thru demonstration of the techniques. During my testing and protoTyping, I managed to get a player shape that loaded all the default SDK sequences, and, contained the maximum of 8 mountPoints. All ended up with usuable orientation/alignment, requiring virtually NIL script offsets!

Author Rex Date 07/31/2005 (11:37 am) Comment 2 comments

Plan for Phil Carlisle

Hoot! Well, got my tickets for the trip to GDC today. Nasty 14 hour travel!!! ugh. But still, I need to prep for some lectures after I get back, so it'll be semi-productive as well. Also means I ge...

Author Phil Carlisle Date 03/09/2004 (4:52 am) Comment 5 comments

Plan for Ramen Sama

Level Levels, plenty of pics

Author Cinder Games Date 10/12/2005 (4:11 am) Comment 6 comments

Plan for Jay Barnson

Warhawk Flies Again!

Author Jay Barnson Date 05/26/2005 (8:09 pm) Comment 4 comments

Plan for Jon Ray

This past weekend I invested in GarageGames. I say that because I didn't just purchase one of the products. I got TGE/TSE/Lighting Pack/Both 3D Game Programming All-In-One books all over this past wee...

Author Jon Ray Date 09/21/2005 (6:40 pm) Comment 0 comments

Plan for L Foster

Too much Comdex:Vancouver, and misc update and info for the Toruqe community.

Author Logan Foster Date 03/21/2002 (8:27 am) Comment 0 comments