Post mortem coming; I fed a pony.
Author Kyle Carter Date 08/11/2003 (7:06 pm) Comment 2 comments
I've been toiling away, trying to fix up the soldier pack animations for my game, and as this is my first real attempt at animating anything, I thought I'd share some screenshots =)
Author Jesse Liles Date 10/06/2005 (5:35 am) Comment 7 comments
After texting with Joe M, @ GG in a Thread; I decided to put together another online Guide[GGResource], describing the Process for adding additional Nodes[ms3d Joints], without losing the Transforms setup previously. This process gets a little tedious and it's a little tricky, but it does work and this is my attempt to document it's validity thru demonstration of the techniques. During my testing and protoTyping, I managed to get a player shape that loaded all the default SDK sequences, and, contained the maximum of 8 mountPoints. All ended up with usuable orientation/alignment, requiring virtually NIL script offsets!
Author Rex Date 07/31/2005 (11:37 am) Comment 2 comments
Author Phil Carlisle Date 03/09/2004 (4:52 am) Comment 5 comments
T2D ODE Collisions
Author Gary "ChunkyKs" Briggs Date 05/20/2005 (9:46 am) Comment 7 comments
Level Levels, plenty of pics
Author Cinder Games Date 10/12/2005 (4:11 am) Comment 6 comments
Warhawk Flies Again!
Author Jay Barnson Date 05/26/2005 (8:09 pm) Comment 4 comments
wipe out fusion
Author Wilbert Van De Ridder Date 07/09/2003 (8:22 am) Comment 0 comments
Author Jon Ray Date 09/21/2005 (6:40 pm) Comment 0 comments
Too much Comdex:Vancouver, and misc update and info for the Toruqe community.
Author Logan Foster Date 03/21/2002 (8:27 am) Comment 0 comments






