Author Tom Spilman Date 03/21/2006 (12:48 pm) Comment 35 comments
Gib's N Gore is all about, blood splats, meaty chunks of flesh, body parts, organs and more. Great for horror, FPS or any game that requires gross gory goodness. This pack contains OVER 100 ASSETS, ready to drop into your game projects!
Author Steve Adamson Date 03/09/2012 (6:03 am) Comment 8 comments
we published new model pack - Viper Scout model pack. 21 models! (9 unique + LOD stages) ready to use in your 3D work. All models have up to 3 LOD stages included! Color, spec, normal maps included!
Author Dejan Cicic Date 10/12/2009 (4:17 am) Comment 12 comments
Author Mathieu Date 06/12/2007 (3:00 pm) Comment 4 comments
Author Dan Maruschak Date 01/30/2008 (5:57 pm) Comment 23 comments
I'm not going to lie: I really love my job. Every day there is something new and exciting going on here at GarageGames. But more important than the projects, I get to work with a ton of really interesting, hard working people who are dedicated to making great video games and game engines.
Author Deborah M. Fike Date 08/06/2008 (2:40 pm) Comment 18 comments
I'm going to be raising the price of the The Universal AI Starter Kit soon, along with a new update. So if you haven't gotten a copy of it yet, now is the time!
Author Twisted Jenius Date 12/13/2009 (6:41 am) Comment 33 comments
Torque 3D 3.8 is officially launched! This blog post covers information about the new release, as well as the plan for 3.9.
Author Jeff Raab Date 10/06/2015 (4:05 pm) Comment 7 comments
While making progress with the new Torque X book update, I have a 2D game in production that desparately needs art help. My philosophy is always to build out game prototypes with very crude placeholder artwork. This way, I can focus on the gameplay rather than the glitz of attractive art. But now, I've reached that point where there's enough gameplay in place and I just need great artwork to add the visual polish.
Author John Kanalakis Date 02/05/2011 (5:21 pm) Comment 11 comments
This being my first blog post, let me introduce myself. My name's Konrad Kiss. I am developing a sci-fi role playing game called Xenocell.
Author Konrad Kiss Date 09/24/2008 (9:32 am) Comment 21 comments








