Game Development Community

2D Tuesdays: Behaviors and BlazeJam

Greetings everyone. It's 2D Tuesday! Each week someone on the 2D team will post a blog or resource related to Torque 2D and/or iTorque 2D. This week I will be talking about behaviors and a special game jam.

Author Michael Perry Date 07/03/2012 (4:05 pm) Comment 17 comments

PSK Update

A light update to the PSK has been uploaded. This update was dealt with a number of small issues as well as introduces some Animation and Physics customisation.

Author Phillip O'Shea Date 04/13/2009 (2:33 pm) Comment 9 comments

TCWDT PRO for TGEA Now Available

To GG community, TCWDT PRO (aka TCWDT Kit) for TGEA 1.7.1, 1.8.0 and 1.8.1 is now available at GG's store. The kit includes: 1) the entire source code for TCWDT for TGEA 1.7.1, 1.8.0, 1.8.1 and a few new script files 2) a 40+ pages merge document showing you all the changes made 3) a precomplied, ready to go copy of TCWDT for TGEA 1.7.1, 1.8.0, 1.8.1

Author fairuz Date 06/16/2009 (4:39 pm) Comment 14 comments

Developmental Momentum

Over at Ion Productions, we've been working on Project Shadow, a futuristic first person shooter. After several lapses in development over the years, momentum gains as we prepare for a surge in developmental speed as the core functions of our codebase near completion and optimization.

Author Chris Byars Date 07/17/2010 (1:13 am) Comment 12 comments

Terrain Generation Progress: Fractal Explorer Phase 1

It took a bit of work and it was mostly just trying to understand Matplotlib, but I finally have the 1st phase of my Fractal Explorer app working.

Author Demolishun Date 09/17/2012 (8:15 pm) Comment 15 comments

Vespers3D: Curse My Expensive Font Tastes

Without question, some of the best advice I've been given on the business of indie game development is "Quite simply, you can not sell what you do not own." Although often overlooked, this applies to all of your fonts. For me, that presents something of a problem.

Author Rubes Date 01/25/2009 (2:20 pm) Comment 13 comments

SA-2 Missile Mesh FInished

The SA-2 Missile mesh is now finished and I have added it into the game’s content packages and have set the launcher up with the attached newly finished missile for everyone to see.

Author NathanJHIS Date 12/08/2009 (12:28 am) Comment 3 comments

Shinobi Ninja Attacks Now Available in the App Store!

Brooklyn to Babylon - Shinobi Ninja attacks has been released! The first game from Cerulean Games, this old-school beat 'em up will bring back nostalgic feelings while the rockin' soundtrack from Shinobi Ninja themselves keeps the action moving.

Author Dave Calabrese Date 01/28/2010 (4:51 am) Comment 8 comments

Torque: C# and Java on Framework.NET, Mono, JSEE

Howdy After recent discussions about using C# or Java with Torque with Jason Swearingen and Josh Ritter, I just decided to do some research and benchmark all those platforms. The test code was ...

Author Funky Diver Date 04/14/2006 (11:25 am) Comment 3 comments

Base characters art pack released

Finaly, its released! Most of the bugs localised and product setup done. Characters are ready to use, grab them now.

Author Maxim Lyulyukin aka "Robomaniac" Date 08/08/2010 (1:20 pm) Comment 8 comments