Luma and InstantAction deliver Marble Blast lovers a rich new multiplayer experience on the iPhone. Hit the jump to find out more!
Author Brett Seyler Date 05/15/2009 (8:05 am) Comment 36 comments
A buffet of Torque 3D topics in this week's post. Take your pick from a preview of Undercity, a level from the FPS Genre Kit, Torque 3D's first implementation of Light Rays, and a tutorial from Lara Engebretson on using the new Torque 3D Material Editor. Hit the jump for more!
Author Brett Seyler Date 05/09/2009 (1:23 pm) Comment 64 comments
If you are licensed owner, iTGB 1.2 is now available in your account for download!!!!! The main purpose of 1.2 was to address some very annoying bugs and improve over all usability.
Author Michael Perry Date 05/08/2009 (11:42 pm) Comment 7 comments
iFPS Online breaks more firsts than just being the first iTGE game available in the iTunes AppStore. Pick Up and Play's game is also the first multiplayer FPS available for the iPhone, serving 2 to 10 players running over Wi-Fi and 3G on iPhones and iPod Touches. Read what it was like to develop this ground-breaking game.
Author Deborah M. Fike Date 05/08/2009 (10:35 pm) Comment 8 comments
Meet Raycatcher, now available on Steam. Raycatcher allows you to interact with your personal MP3 library (no additional downloads required). Tired of working for a AAA studio, John Warner decided to strike it out on his own. His goal: get a game up on Steam. Developed by programmer-artist team Thinking Studios, Raycatcher gives you a rare glimpse of what it's like creating an indie game for the first time.
Author Deborah M. Fike Date 05/05/2009 (9:40 pm) Comment 3 comments
The first Torque 3D Beta is now live and ready for testing. The next few weeks are critical, we need your feedback! Hit the jump to see what's included.
Author Brett Seyler Date 05/01/2009 (2:03 am) Comment 184 comments
Canadian-based Big Blue Bubble is no stranger to game development. Founded in 2004 by industry veterans, the company saw the potential of the upcoming mobile games market. Its first game, Bubble Trouble, quickly sold over 120,000 copies worldwide and was used in marketing campaigns by Nokia. Read on to see how an established game company eyes a new opportunity in the mobile market.
Author Deborah M. Fike Date 04/29/2009 (1:02 am) Comment 5 comments
It's time for another update! This one brings back the greatly missed feature of user-uploaded images! Both user avatars and blog/resource snapshots.
Author Jacob Fike Date 04/24/2009 (6:23 pm) Comment 61 comments
Post #17 in the series focuses on Lara Engebretson's work. We're viewing two new tutorials built to demonstrate the River and Road Editors that come included with your Professional license. Hit the jump for more!
Author Brett Seyler Date 04/24/2009 (7:56 am) Comment 124 comments
It's that time again: the 4/23/09 IRC Hour will be happening today at 3:00pm. Join GarageGames employees, associates, and other community members for a live discussion of current GG topics.
Author Michael Perry Date 04/23/2009 (5:24 pm) Comment 27 comments






